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unity5.0的Anmator窗口中可以直接编辑的对象

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转自unity官方开发者文档

 

The following types of properties are supported in the animation system:

  • Float
  • Color
  • Vector2
  • Vector3
  • Vector4
  • Quaternion
  • Boolean

Arrays are not supported and neither are structs or objects other than the ones listed above.

For boolean properties, a value of 0 equals False while any other value equals True.

Here are a few examples of the many things the Animation View can be used for:

  • Animate the Color and Intensity of a Light to make it blink, flicker, or pulsate.
  • Animate the Pitch and Volume of a looping Audio Source to bring life to blowing wind, running engines, or flowing water while keeping the sizes of the sound assets to a minimum.
  • Animate the Texture Offset of a Material to simulate moving belts or tracks, flowing water, or special effects.
  • Animate the Emit state and Velocities of multiple Ellipsoid Particle Emitters to create spectacular fireworks or fountain displays.
  • Animate variables of your own script components to make things behave differently over time.
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