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Lua嵌入VC++编程

 
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由于lua是用标准C写的,所以嵌入VC++里时,必须要用
extern "C"
{
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}
来声名.

下面是我用VC++按lua文档里写的一个读取lua文件里的公共变量的程序

int GetWidthHeight(int &nWidth, int &nHeight )
{
int width, height;
int x, y;
lua_State *L = lua_open();

lua_cpcall(L, luaopen_base, 0);
lua_cpcall(L, luaopen_io, 0);
lua_cpcall(L, luaopen_string, 0);
lua_cpcall(L, luaopen_math, 0);

if (luaL_loadfile(L, "G://lua-5.1.2//Test//Test.lua") ||
lua_pcall(L, 0, 0, 0) )
{
TRACE1("cannot run configuration file: %s",
lua_tostring(L, -1) );
}

lua_getglobal(L, "width");
lua_getglobal(L, "height");
lua_getglobal(L, "x");
lua_getglobal(L, "y");

if (!lua_isnumber(L, -4))
{
TRACE0("/'width/' should be a number/n" );
}

if (!lua_isnumber(L, -3))
{
TRACE0("/'height/' should be a number/n" );
}

if (!lua_isnumber(L, -2))
{
TRACE0("/'x/' should be a number/n" );
}

if (!lua_isnumber(L, -1))
{
TRACE0("/'y/' should be a number/n" );
}

nWidth = width = (int)lua_tonumber(L, -4);
nHeight = height = (int)lua_tonumber(L, -3);
x = (int)lua_tonumber(L, -2);
y = (int)lua_tonumber(L, -1);

lua_close(L);

return 0;
}

本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/wgm001/archive/2007/08/13/1740232.aspx

由于lua是用标准C写的,所以嵌入VC++里时,必须要用
extern "C"
{
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}
来声名.

下面是我用VC++按lua文档里写的一个读取lua文件里的公共变量的程序

int GetWidthHeight(int &nWidth, int &nHeight )
{
int width, height;
int x, y;
lua_State *L = lua_open();

lua_cpcall(L, luaopen_base, 0);
lua_cpcall(L, luaopen_io, 0);
lua_cpcall(L, luaopen_string, 0);
lua_cpcall(L, luaopen_math, 0);

if (luaL_loadfile(L, "G://lua-5.1.2//Test//Test.lua") ||
lua_pcall(L, 0, 0, 0) )
{
TRACE1("cannot run configuration file: %s",
lua_tostring(L, -1) );
}

lua_getglobal(L, "width");
lua_getglobal(L, "height");
lua_getglobal(L, "x");
lua_getglobal(L, "y");

if (!lua_isnumber(L, -4))
{
TRACE0("/'width/' should be a number/n" );
}

if (!lua_isnumber(L, -3))
{
TRACE0("/'height/' should be a number/n" );
}

if (!lua_isnumber(L, -2))
{
TRACE0("/'x/' should be a number/n" );
}

if (!lua_isnumber(L, -1))
{
TRACE0("/'y/' should be a number/n" );
}

nWidth = width = (int)lua_tonumber(L, -4);
nHeight = height = (int)lua_tonumber(L, -3);
x = (int)lua_tonumber(L, -2);
y = (int)lua_tonumber(L, -1);

lua_close(L);

return 0;
}

本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/wgm001/archive/2007/08/13/1740232.aspx

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