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CompletableFuture源码赏析

 
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文章原创,转载请注明出处:http://abc08010051.iteye.com/blog/2409693

后面会再修改一下,让文章读起来更好读,现在的版本还比较粗糙

 

 

CompletableFuture是java 1.8提供的一个新类,是对Future的增强,吸收了guava异步线程的特点,可以实现一系列的异步线程操作,很多常规的用法网上有很多博客,这里说说部分代码的实现:



  

这是CompletableFuture的基本结构

 

CompletableFuture基本属性方法

    volatile Object result;       // Either the result or boxed AltResult
    volatile Completion stack;    // Top of Treiber stack of dependent actions

result用来存放线程返回的结果

stack 行为上就是一个栈的功能,先进后出,用来存放要执行的动作,这个在单个异步线程返回时是没用的,多个线程等待的时候才排上用场

 

Completion基本属性方法

        volatile Completion next;      // Treiber stack link

        abstract CompletableFuture<?> tryFire(int mode);

 next链式结构,存放下一个

 tryFire 方法,主要返回一个依赖的Completion

 

名词解释:

dependent:依赖,多个线程操作时,如何等待每个线程都完成才返回,主要是依靠这个依赖,没处理完就会调用依赖的postComplete()方法向上传递

source:源,用户自定义的线程的CompletableFuture

 

 

1 单一使用

  

    /**
     * Returns a new CompletableFuture that is asynchronously completed
     * by a task running in the {@link ForkJoinPool#commonPool()} with
     * the value obtained by calling the given Supplier.
     *
     * @param supplier a function returning the value to be used
     * to complete the returned CompletableFuture
     * @param <U> the function's return type
     * @return the new CompletableFuture
     */
    public static <U> CompletableFuture<U> supplyAsync(Supplier<U> supplier) {
        return asyncSupplyStage(asyncPool, supplier);
    }

    static <U> CompletableFuture<U> asyncSupplyStage(Executor e,
                                                     Supplier<U> f) {
        if (f == null) throw new NullPointerException();
        CompletableFuture<U> d = new CompletableFuture<U>();
        e.execute(new AsyncSupply<U>(d, f));
        return d;
    }

    static final class AsyncSupply<T> extends ForkJoinTask<Void>
            implements Runnable, AsynchronousCompletionTask {
        CompletableFuture<T> dep; Supplier<T> fn;
        AsyncSupply(CompletableFuture<T> dep, Supplier<T> fn) {
            this.dep = dep; this.fn = fn;
        }

        public final Void getRawResult() { return null; }
        public final void setRawResult(Void v) {}
        public final boolean exec() { run(); return true; }

        public void run() {
            //CompletableFuture句柄,把Supplier的返回值放到CompletableFuture的result属性中,当前线程的执行是在默认的线程池中执行,在外部可以获取
            CompletableFuture<T> d; Supplier<T> f;
            if ((d = dep) != null && (f = fn) != null) {
                dep = null; fn = null;
                if (d.result == null) {
                    try {
                        d.completeValue(f.get());
                    } catch (Throwable ex) {
                        d.completeThrowable(ex);
                    }
                }
                d.postComplete();
            }
        }
    }

  /**
     * Pops and tries to trigger all reachable dependents.  Call only
     * when known to be done.
     */
    final void postComplete() {
        /*
         * On each step, variable f holds current dependents to pop
         * and run.  It is extended along only one path at a time,
         * pushing others to avoid unbounded recursion.
         */
        CompletableFuture<?> f = this; Completion h;
        //循环遍历CompletableFuture的stack属性,Completion是一个链式的操作,如果有下一个,触发下一个Completion的tryFire方法
        while ((h = f.stack) != null ||
               (f != this && (h = (f = this).stack) != null)) {
            CompletableFuture<?> d; Completion t;
            if (f.casStack(h, t = h.next)) {
                if (t != null) {
                    if (f != this) {
                        pushStack(h);
                        continue;
                    }
                    h.next = null;    // detach
                }
                f = (d = h.tryFire(NESTED)) == null ? this : d;
            }
        }
    }

    

   等待获取结果

    

    public T get() throws InterruptedException, ExecutionException {
        Object r;
        return reportGet((r = result) == null ? waitingGet(true) : r);
    }


private Object waitingGet(boolean interruptible) {
        Signaller q = null;
        boolean queued = false;
        int spins = -1;
        Object r;
        //循环获取result属性,判断是否为空,不为空获取到结果,跳出while循环
        while ((r = result) == null) {
            if (spins < 0)
                //多个线程在允许,就给spins赋值256,然后循环递减,如果此时还没有返回值,则走下面的else分支
                spins = (Runtime.getRuntime().availableProcessors() > 1) ?
                    1 << 8 : 0; // Use brief spin-wait on multiprocessors
            else if (spins > 0) {
                if (ThreadLocalRandom.nextSecondarySeed() >= 0)
                    --spins;
            }
            else if (q == null)
                //创建等待信号线程
                q = new Signaller(interruptible, 0L, 0L);
            else if (!queued)
                //替换stack属性,把替换是否成功的结果赋值给queued
                queued = tryPushStack(q);
            else if (interruptible && q.interruptControl < 0) {//允许中断,并且q.interruptControl = 1,不会走此分支, 下面的循环出现出现线程中断会走此分支
                q.thread = null;
                cleanStack();
                return null;
            }
            else if (q.thread != null && result == null) {//如果结果没有返回,会进入当前分支
                try {
                    //循环判断q是否释放,等待一直到满足Signaller释放条件(主要判断是否超时),上面Signaller的构造方法中,deadline为0, 不会因为超时释放,只有线程中断的时候才会释放
                    ForkJoinPool.managedBlock(q);
                } catch (InterruptedException ie) {//如果发生线程中断,把Signaller的interruptControl置为-1,等到下一个循环使用
                    q.interruptControl = -1;
                }
            }
        }
        if (q != null) {//信号线程不为null, 如果Signaller的中断控制标记位小于0,则返回null或者线程中断
            q.thread = null;
            if (q.interruptControl < 0) {
                if (interruptible)
                    r = null; // report interruption
                else
                    Thread.currentThread().interrupt();
            }
        }
        //传递给下一个Completion,没有则不执行
        postComplete();
        return r;
    }


    private static <T> T reportGet(Object r)
        throws InterruptedException, ExecutionException {
        //根据不同的情况做返回值的包装
        if (r == null) // by convention below, null means interrupted
            throw new InterruptedException();
        if (r instanceof AltResult) {
            Throwable x, cause;
            if ((x = ((AltResult)r).ex) == null)
                return null;
            if (x instanceof CancellationException)
                throw (CancellationException)x;
            if ((x instanceof CompletionException) &&
                (cause = x.getCause()) != null)
                x = cause;
            throw new ExecutionException(x);
        }
        @SuppressWarnings("unchecked") T t = (T) r;
        return t;
    }
 

 

 2 等待多个线程执行完成再做返回

   

//demo , stageRunnable是一个实现Runnable类型的变量
CompletableFuture future = CompletableFuture.allOf(CompletableFuture.runAsync(stageRunnable),
            CompletableFuture.runAsync(stageRunnable), CompletableFuture.runAsync(stageRunnable));
        System.out.println(JSON.toJSONString(future));
        future.get();


    public static CompletableFuture<Void> allOf(CompletableFuture<?>... cfs) {
        return andTree(cfs, 0, cfs.length - 1);
    }

    //此方法是一个递归方法, 二分法把两个任务执行一个等待,每次二分都会创建一个CompletableFuture的depency
    static CompletableFuture<Void> andTree(CompletableFuture<?>[] cfs,
                                           int lo, int hi) {
        CompletableFuture<Void> d = new CompletableFuture<Void>();
        if (lo > hi) // empty
            d.result = NIL;
        else {
            CompletableFuture<?> a, b;
            int mid = (lo + hi) >>> 1;
            if ((a = (lo == mid ? cfs[lo] :
                      andTree(cfs, lo, mid))) == null ||
                (b = (lo == hi ? a : (hi == mid+1) ? cfs[hi] :
                      andTree(cfs, mid+1, hi)))  == null)
                throw new NullPointerException();
            if (!d.biRelay(a, b)) {//a,b两个子任务没有全部完成,走此分支
                BiRelay<?,?> c = new BiRelay<>(d, a, b);//创建一个Completion,一个依赖,两个source
                a.bipush(b, c);//把c推送到a,b的stack属性当中去
                c.tryFire(SYNC);//BiRelay触发实际操作
            }
        }
        return d;
    }

    //根据方法名直译的意思:是否两个传播都已经完成;两个任务有任何一个未完成,则返回false, 只有全部完成的时候才会返回true
    boolean biRelay(CompletableFuture<?> a, CompletableFuture<?> b) {
        Object r, s; Throwable x;
        if (a == null || (r = a.result) == null ||
            b == null || (s = b.result) == null)
            return false;
        if (result == null) {
            if (r instanceof AltResult && (x = ((AltResult)r).ex) != null)
                completeThrowable(x, r);
            else if (s instanceof AltResult && (x = ((AltResult)s).ex) != null)
                completeThrowable(x, s);
            else
                completeNull();
        }
        return true;
    }
    
 
   等待多个线程结束是怎么等待的呢?
 
    //关于这个方法上面每个步骤都有注释,这里只写关键部分
    private Object waitingGet(boolean interruptible) {
        Signaller q = null;
        boolean queued = false;
        int spins = -1;
        Object r;
        while ((r = result) == null) {
            if (spins < 0)
                spins = (Runtime.getRuntime().availableProcessors() > 1) ?
                    1 << 8 : 0; // Use brief spin-wait on multiprocessors
            else if (spins > 0) {
                if (ThreadLocalRandom.nextSecondarySeed() >= 0)
                    --spins;
            }
            else if (q == null)
                q = new Signaller(interruptible, 0L, 0L);
            else if (!queued)
                //创建一个信号线程,并推送到Completable的stack属性中,等到线程执行完的时候会执行CompletableFuture这个依赖的Completion
                //即当前的Signaller类型的q,请看下面源码signal的tryFire方法实现
                queued = tryPushStack(q);
            else if (interruptible && q.interruptControl < 0) {
                q.thread = null;
                cleanStack();
                return null;
            }
            else if (q.thread != null && result == null) {
                try {
                    //调用Signaller的block和isReleasable方法,无法获取到结果的时候会被阻塞,看下面block具体的代码
                    ForkJoinPool.managedBlock(q);
                } catch (InterruptedException ie) {
                    q.interruptControl = -1;
                }
            }
        }
        if (q != null) {
            q.thread = null;
            if (q.interruptControl < 0) {
                if (interruptible)
                    r = null; // report interruption
                else
                    Thread.currentThread().interrupt();
            }
        }
        postComplete();
        return r;
    }
      
       //Signaller的block方法
       public boolean block() {
            if (isReleasable())
                return true;
            else if (deadline == 0L)//执行到此步时,线程会阻塞
                LockSupport.park(this);
            else if (nanos > 0L)
                LockSupport.parkNanos(this, nanos);
            return isReleasable();
        }

        //Signaller类的tryFire方法
        final CompletableFuture<?> tryFire(int ignore) {
            Thread w; // no need to atomically claim
            if ((w = thread) != null) {
                thread = null;
		//最重要的方法,对当前线程执行了一个unpark方法,此方法会在所有的任务线程执行完了之后,执行postComplete()方法时调用,
		//唤醒因为无法获取计算结果而阻塞的当前线程
                LockSupport.unpark(w);
            }
            return null;
        }

  

 

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