原文作者:@玄冬Wong
构建独立服务端后启动报错:
[2016.04.15-11.22.50:980][ 0]LogMaterial:Error: The global shader cache file 'F:/EpicGames/UnrealEngine-4.11.0-release/Engine/GlobalShaderCache-PCD3D_SM5.bin' is missing.
Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI.
Alternatively build and run the UNCOOKED version instead.
原因:没有先构建client模式,也就是没有执行官方wiki步骤上的第5步
构建完client之后,再添加文档上面提到的<Game>Server.Target.cs配置文件,然后重新生成VS工程文件(Generate Visual Studio project file),然后再选择需要的Server模式(development或者shipping等)构建server,然后再启动。
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