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vrmlpad2.0破解 和常用语法

    博客分类:
  • vrml
 
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//EditPlus命令: ctrl+shift+D,ctrl+M
//version 【 2012年3月14日 10:55】

//------------js3d.js封装---------------------------------------------------------------------------
<script src="js3d.js"></script>  
<body onLoad="initAjax3d()">  
<div class="content">  
  <embed WIDTH=100% HEIGHT=100% NAME="PowerSpotLight" SRC="3dsence.wrl" TYPE="model/vrml">  
  </div>  
  
</body>  
  
parent.main3d.setv('sbqview','gotoView','bq1')  
var PowerS = document.PowerSpotLight.getBrowser();     
var browser = PowerS.getExecutionContext();  
  
  
var node = browser.getNode(n);  
var scene = browser.createHRMSceneFromString(str);  
var node = browser.getNode(n, "DEFNode");   // 取节点  
browser.deleteNode(node);  
  
function setv(n,f,v)  
{  
    var node = browser.getNode(n);  
    var ff = node.getField(f);  
    ff.value =ft.value;  
}  
  
//获取节点参数  
function getv(n,f)  
{  
    var node = browser.getNode(n);  // 取节点  
    var ff = node.getField(f);  
    return ff.value|| ff.valueString||ff.get1Value(0);  
}  

//添加新的VRML对象
var vrml ="Shape	{ geometry Cylinder {height 10}}"
RTaddscene("abc","Viewpoint {position 10 10 10 description	\"10\"}"+vrml)

//------------Browser对象方法---------------------------------------------------------------------------
Browser.addRoute(/*fromNode, fromEventOut, toNode, toEventIn*/);
Browser.createVrmlFromString(/*vrmlSyntax*/);
Browser.createVrmlFromURL(/*url, node, event*/);
Browser.deleteRoute(/*fromNode, fromEventOut, toNode, toEventIn*/);
Browser.getCurrentFrameRate();
Browser.getCurrentSpeed();
Browser.getName();
Browser.getVersion();
Browser.getWorldURL();
Browser.loadURL(/*url, parameter*/);
Browser.replaceWorld(/*nodes*/);
Browser.setDescription(/*description*/);


//------------------------------基本语法  -------------------------------------------------------------  
Transform {  
    scale 20 20 20 #//缩放比例  
    rotation 1 1 1 -1 #//旋转  
    translation 100 0 300 #//空间位置  
    children [  
        Shape {  
            appearance Appearance {material Material { diffuseColor 1 0 0}} #// 要点  
            geometry Box {} #// 要点  
        }  
    ]  
}  
  
//--拖拽 = 转圈 效果  
#VRML V2.0 utf8  
DEF ss SphereSensor { #// 要点  
    enabled TRUE  
    offset 0.0 1.0 0.0 0.0  
    autoOffset TRUE    
}  
Transform {  
    children [  
        DEF tr Transform {  
            children Shape {geometry Box {}}  
        }  
    ]  
}  
ROUTE ss.rotation_changed TO tr.set_rotation #// 要点 指向某一个Transform  
  
  
  
//拖拽 = 移动  
Group {  
    children [  
        DEF ps PlaneSensor { #// 要点  
        enabled TRUE  
        offset 0.0 0.0 0.0  
        autoOffset TRUE  
        minPosition 0 0  
        maxPosition -1 -1  
    }  
    DEF ss SphereSensor {  
        enabled TRUE  
        offset 0.0 1.0 0.0 0.0  
        autoOffset TRUE  
    }  
        DEF tr Transform {  
            children Shape {geometry Sphere {}}  
        }  
    ]  
}  
ROUTE ps.translation_changed TO tr.set_translation #// 要点  
  
//不能移动目标  
Transform {               
    children [  
        DEF ts TouchSensor {enabled TRUE} #// 要点  
        Shape {geometry Box {}}  
    ]  
}  
  
  
//点击图形 让图形动起来  
#//造型   
DEF tr Transform {   
    children[Shape {geometry Box {} } ]  
}   
 
#//位置插补器  PositionInterpolator  
DEF path PositionInterpolator {  #// 位置插补器  
    key [0 .25 .5 .75 1]   
    keyValue [ 0 0 0, 3 0 0, 3 3 0, 0 3 0, 0 0 0]   
      
}  
#//传感器   
DEF time TimeSensor {cycleInterval 5 }  #//时间传感器  
DEF touch TouchSensor {}  #//接触传感器  
//-------------------END
  
 
#//路由   
ROUTE touch.touchTime TO time.startTime #// 要点  
ROUTE time.fraction_changed TO path.set_fraction #// 要点  
ROUTE path.value_changed TO tr.translation #// 要点  
   
//位置插入器 PositionInterpolator  
DEF tr Transform {  
   children [  
    Shape {geometry Box {}}  
  
    DEF ci CoordinateInterpolator  {  # // AAA  
        key [ 0 0.5 1 ]  
        keyValue [ 0 0 0, 0 3 0, 0 0 0 ]  
    }  
  
    DEF ts TimeSensor {  
        cycleInterval 2  
        loop TRUE   #//default is false  
    }  
   ]  
}  
ROUTE ts.fraction_changed TO ci.set_fraction   #//AAA  
ROUTE ci.value_changed TO tr.set_translation   #//AAA  
//-------------------END  
  
   
//use的使用  
NavigationInfo {  
    avatarSize [0.25, 1.6, 0.75]  
    headlight TRUE  
    speed 1.0  
    type "WALK"  
    visibilityLimit 0.0  
}  
  
Viewpoint { position 0 1.6 10}  
  
Shape {  
    appearance DEF ap Appearance { material Material {}}  
    geometry Box { size 20 0.01 20}  
}  
  
Shape {  
    appearance USE ap   #// use 已经存在的颜色  
    geometry Box { size 5 0.5 1}  
}  
  
Transform {  
    translation 0 0.5 -0.5  
    children   
        Shape {  
            appearance USE ap  
            geometry Box { size 5 0.5 1}  
        }  
}  
#//公示牌 始终面对用户  
Billboard { #//重点  
    children [  
        Shape {  
            geometry Text {string "ABC"}  
        }  
    ]  
}  
 
#//侧面面对用户  
rotation 0 1 0 1.75   
 
#//背景  
Background {  
#  groundColor0 .6 0  
  skyAngle[ .785, 1.57 ]  
  skyColor .3 .4 .5  
  backUrl"tex/ocean_3_back.jpg"  
  frontUrl"tex/ocean_3_front.jpg"  
  leftUrl"tex/ocean_3_left.jpg"  
  rightUrl"tex/ocean_3_right.jpg"  
  topUrl"tex/ocean_3_top.jpg"  
 bottomUrl"tex/ocean_3_bottom.jpg"  
}  
#//咋类  
NavigationInfo {  type "EXAMINE"}  
Viewpoint {description "z 10" position 0 0 10 orientation 1 0 0 0}  
  
DirectionalLight {    
    intensity 1.0 #//强度    
    color 1 0 0              
}  
PointLight {  
    radius 10  
    color 1 0 0   
    location 0 5 -2   
}  
  
WorldInfo {  
    title "my wordinfo title"  
    info ["a","b"]  
}  
Fog {  
    color 0.2 0.8 0.2  
    fogType "LINEAR" #//类型:LINEAR EXPONENTAL        
}  
 
#//用盒子限制用户浏览范围      (3000 * 3000 * 8000)(井偏左右各1000米,再预留1000空间  预留上下左右各自1000米的空间)  
#//原理:使用模型边界 和 透明效果 实现。  
#//把transparency 0 改成transparency 1 就可以  
Transform {  
    translation 0 -500 0  # (-5000/2 + 2000)     
    children [  
        #//上下包裹  
        Transform {  
            translation  0 4000 0   
            children [Shape {geometry Box {size 3000 .1 3000} appearance Appearance {material Material {diffuseColor 1 0 0 transparency 0} }}]  
        }  
        Transform {  
            translation  0 -4000 0   
            children [Shape {geometry Box {size 3000 .1 3000} appearance Appearance {material Material {diffuseColor 1 1 0 transparency 0}}}]  
        }  
         #//左右包裹  
        Transform {  
            translation  1500 0 0   
            children [Shape {geometry Box {size .1 8000 3000} appearance Appearance {material Material {diffuseColor 1 0 1 transparency 0}}}]  
        }  
  
        Transform {  
            translation  -1500 0 0   
            children [Shape {geometry Box {size .1 8000 3000} appearance Appearance {material Material {diffuseColor 1 0 0 transparency 0} }}]  
        }  
         #//前后包裹  
        Transform {  
            translation  0 0 1500   
            children [Shape {geometry Box {size 3000 8000 .1} appearance Appearance {material Material {diffuseColor 0 0 0 transparency 0} }}]  
        }  
  
        Transform {  
            translation  0 0 -1500   
            children [Shape {geometry Box {size 3000 8000 .1} appearance Appearance {material Material {diffuseColor 1 1 0 transparency 0} }}]  
        }  
    ]  
}  
//-------------------END
#//控制用户操作的速度。
#//移动速度变为十分之一,然后提供跟多视点供用户选择
NavigationInfo {   
	speed 0.1 #//重点
}
#//控制台打印信息
Browser.print('hello word:');
//-------------------END
#//定义传感器
DEF lightSwitch Group { 
	children [ 
		Shape {
			geometry Box {}
		} 
		DEF touchSensor TouchSensor {} #//为当前Group定义点击传感器(可以捕捉用户的点击操作)
	] 
} 

	DEF lightSwitch Group { 
	children [ 
		Shape {
			geometry Box {size 4 4 4 }
		} 
		Shape {
			geometry Cylinder {height 40}
		}
		DEF ts TouchSensor {} #//为当前Group定义点击传感器(可以捕捉用户的点击操作)
	] 
} 
//-------------------END


#//传感器和路由的使用(按住后自动切换视角)
DEF view_zero Viewpoint {
	position 5 0 20 
	description	"0"
}

DEF view_qf Viewpoint {
	position 5 50 200 
	#orientation	0 1 0 -0.75
	description	"正前方"
}
#//用户按住传感器 切换视点
#ROUTE ts.isActive TO view_qf.set_bind 
//-------------------END

#//Script节点语法
DEF MyScript Script{
	directOutput TRUE
	mustEvaluate TRUE
	field MFNode tr USE	tr	 #//定义了方法可以操控的节点
	#eventIn	SFBool changePos  #//定义了方法的参数类型:Boolean类型  (只能传递一个参数??)
	eventIn SFFloat changePos #//定义了方法的参数类型:Float类型	  (只能传递一个参数??)
	url	"javascript: //这个Javascript必须有	 --------------------------------------
		function changePos(x,t){ 
			Browser.print('changePos x = '+x+',,t = '+t);	 #//控制台打印

		}
	"
}
#//锚点的使用
Anchor{ 
  url"javascript:test('xudajian');"	    #//直接调用JS方法
  #//指定方法所在的Iframe	(默认为_self) 或者  Browser.loadURL('javascript:externalFunction()', param); 
 #//parameter["target=_self"] 			
  children[ Shape {geometry Box{}}] 
} 

//-------------------END



  
#//定义Script节点
DEF MyScript Script
{
#//定义Script节点的域(field)						  				
field SFNode cyj1 USE cyj1	 #//引用已经存在对象作为属性的写法
#directOutput TRUE #//似乎True也没有什么区别
#mustEvaluate TRUE
#eventIn	SFBool start
#//定义当前SCript节点的入口(eventIn)

#//事件入口和事件的处理方法必须同名

eventIn	SFBool pause	 #//暂停方法
eventIn	SFBool resume	 #//重新启动 
eventIn	SFTime speed	 #//更改速度
url	"javascript:
	function initialize() {
		//start(true,t);  #//可应用于初始化
	}
	function pause (v,t)
	{
		if (v){
			cyj1.pauseTime=t;						
		}

	}
	function resume (v,t)
	{
		if (v){
			cyj1.resumeTime=t;	  ;
		}
	}

	function speed (v,t)
	{
		Browser.print('速度speed:'+v);
		if (v>=1 && v<=20) {
			cyj1.enabled=false;
			cyj1.cycleInterval =v;
			cyj1.enabled=true;
			Browser.print('cyj1.cycleInterval:'+cyj1.cycleInterval);
		}
	}	  

"#//URL END
}

//-------------------END----------------------------------

//-----------------------------------自定义VRML节点-----------------
#VRML V2.0 utf8


#//TODO 自定义节点 (MyBox 是节点名称)
PROTO MyNode[
	#//TODO 自定义用户设置参数	(必须设置默认值)
	#//TODO 注意,尽量使用Float,少用int
	field SFFloat p_node_size 0
	field SFRotation p_node_rota 0 0 0 0
	field SFVec3f p_node_trans 0 0 0 	 
]{
	#//TODO 节点内容 or body
	DEF rootForm Transform {}
	Script {
		#//TODO 脚本变量  (用来引用用户传递参数)
		#//TODO 使用USE 和 IS进行参数引用
		#//TODO USE	 表示对象引用(引用节点对象),IS表示赋值操作(获取用户设置的参数)
		field SFNode root USE rootForm
		field SFFloat node_size IS p_node_size
		field SFRotation node_rote IS  p_node_rota
		field SFVec3f node_trans IS p_node_trans
		url	"javascript:
		 
		/**
		*  通过字符串创建Node节点并添加到Root 的children中
		* @param str 构成节点的字符串(不允许有双引号\"出现)										
		* @return 一个TransForm的字符串
		*/
		function add(str){ 			
			root.addChildren  = Browser.createVrmlFromString(str);   	 

		}
		//TODO 初始化方法(自动执行)
		function  initialize(){
			//Browser.print('box_size = '+box_size+',str ='+str);
			add('Shape {geometry Cone {height 3}}');				  
			add(makeATransform(node_trans,node_rote,'Shape {geometry Box {size '+node_size+' 2 2 }}'));
		}
		
		/**
		* TODO 创建一个TransForm
		* @param pos 空间位置字符串形如 '1 1 1'
		* @param rot 旋转值字符串形如	  '1 1 1 0.75'
		* @param child 子节点字符串	   'Shape {geometry Box {size '+box_size+' 2 2 }}'
		* @return 一个TransForm的字符串
		*/
		function makeATransform (pos,rot,child)
		{	 																													
			var str =  'Transform{';
			str += 'translation '+pos+' ';
			str += 'rotation '+rot+' ';
			str += 'children ['+child+']}';
			Browser.print('makeATransform = '+str);
			return (str);
		}
			
		" #//url END
	}
}

MyNode{
	p_node_size 2
	p_node_rota 1 0 0 1 #//TODO x,y,z不能全部为0,否则不显示
	p_node_trans -1 -1 1 
}
//-----------------------------------END----------------------------


#//Script节点语法
DEF MyScript Script{
	directOutput TRUE
	mustEvaluate TRUE
	#//TODO (注意必须是【SFNode】节点)
	field SFNode aMyBox USE	MyBox	 #//定义了方法可以操控的节点(注意必须是【SFNode】节点)
	eventIn SFBool changePos #//定义了方法的参数类型:Float类型	  (只能传递一个参数??)
	url	"javascript: //这个Javascript必须有	 --------------------------------------
		function changePos(x,t){ 
			Browser.print('changePos x = '+x+',t = '+t);	 //控制台打印
			Browser.print(aMyBox.getField('size'));//  = new MFVec3f(10,2000,10);
			aMyBox.size = new SFVec3f(10,2000,10);//TODO 类型一定要和属性的类型对上(使用new的方法实现。)
			//var context = Browser.currentScene; //【vrmlscript下获取上下文】
			//var msnode = context.getNode('test_material');
			//msnode.diffuseColor =new SFColor(0,1,0);
			//Browser.print(msnode.diffuseColor);
		}
	"
}

//js调用:
setv('MyScript','changePos',true);








































//---------------待整理(参考使用)----------------------------------------------------

DEF seditbqmov Script
{
directOutput TRUE
mustEvaluate TRUE
eventIn	SFInt32	bsweditmovgasID
eventIn SFTime tick
url	"javascript:
function bsweditmovgasID (v,t)
{
	var context = Browser.currentScene;
	var bqgas1 = context.getNode('bqgas1');
	var bqgas2 = context.getNode('bqgas2');
	bqgas1.state=7;
	bqgas2.state=7;
	var timegas = context.getNode('timegas');
	timegas.enabled=true;
}

function n2color (v){
	return color=new SFColor(0, 1-v*2, 0);
}

function tick (t){
	var context = Browser.currentScene;
	var bqgas1 = context.getNode('bqgas1');
	var bqgas2 = context.getNode('bqgas2');

	bqgas1.text[1]='温度'+(Math.random()*50+20);
	bqgas2.text[1]='温度'+(Math.random()*1+0.7);;
	bqgas1.fgColor=n2color(Math.random()*0.5+0.1);
	bqgas2.fgColor=n2color(Math.random()*0.2+0.7);
}

"
}

var msnode = Browser.pickedNode;
Browser.print('name:' + msnode.name + ' Type:'+msnode.getType());
var mspt =Browser.mouseHitPoint;   
Browser.print('点击的坐标:');
Browser.print(mspt[0]+','+mspt[1]+','+mspt[2]);
if (msnode.parent.getType()=='Transform')
var nameh=msnode.parent.name.substring(0,2);
if (msnode.appearance.texture.getType()=='MultiTexture')
var vppos=Browser.viewerPosition;
bqjs.position=mspt.add((vppos.subtract(zx)).multiply(0.001));


var nowtime = new SFTime();
var nowyea=nowtime.getYear();
var nowmon=nowtime.getMonth();
var nowday=nowtime.getDay();
var nowh=nowtime.getHour();
var nowm=nowtime.getMinute();
var nows=nowtime.getSecond();

DEF	gd Inline {url "gd.wrl"}
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