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C#缩放和裁剪图片

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在GDI+中,缩放和剪裁可以看作同一个操作,无非就是原始区域的选择不同罢了。空口无凭,先看具体算法可能更好理解。

using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;

namespace Project
{
    class ImageOperation
    {
        /// <summary>
        ///  Resize图片 
        /// </summary>
        /// <param name="bmp">原始Bitmap </param>
        /// <param name="newW">新的宽度</param>
        /// <param name="newH">新的高度</param>
        /// <param name="Mode">保留着,暂时未用</param>
        /// <returns>处理以后的图片</returns>

        public static Bitmap ResizeImage(Bitmap bmp, int newW, int newH, int Mode)
        {
            try
            {
                Bitmap b = new Bitmap(newW, newH);
                Graphics g = Graphics.FromImage(b);
                // 插值算法的质量 
                g.InterpolationMode = InterpolationMode.HighQualityBicubic;
                g.DrawImage(bmp, new Rectangle(0, 0, newW, newH), new Rectangle(0, 0, bmp.Width, bmp.Height), GraphicsUnit.Pixel);
                g.Dispose();
                return b;
            }
            catch
            {
                return null;
            }
        }
        /// <summary>
        /// 剪裁 -- 用GDI+ 
        /// </summary>
        /// <param name="b">原始Bitmap</param>
        /// <param name="StartX">开始坐标X</param>
        /// <param name="StartY">开始坐标Y</param>
        /// <param name="iWidth">宽度</param>
        /// <param name="iHeight">高度</param>
        /// <returns>剪裁后的Bitmap</returns>
        public static Bitmap Cut(Bitmap b, int StartX, int StartY, int iWidth, int iHeight)
        {
            if (b == null)
            {
                return null;
            }
            int w = b.Width;
            int h = b.Height;
            if (StartX >= w || StartY >= h)
            {
                return null;
            }
            if (StartX + iWidth > w)
            {
                iWidth = w - StartX;
            }
            if (StartY + iHeight > h)
            {
                iHeight = h - StartY;
            }
            try
            {
                Bitmap bmpOut = new Bitmap(iWidth, iHeight, PixelFormat.Format24bppRgb);
                Graphics g = Graphics.FromImage(bmpOut);
                g.DrawImage(b, new Rectangle(0, 0, iWidth, iHeight), new Rectangle(StartX, StartY, iWidth, iHeight), GraphicsUnit.Pixel);
                g.Dispose();
                return bmpOut;
            }
            catch
            {
                return null;
            }
        }
    }
}

 目标其实都是new Rectangle(0, 0, iWidth, iHeight),缩放算法把整个原始图都往目标区域里塞new Rectangle(0, 0, bmp.Width, bmp.Height),而剪裁只是把原始区域上等宽等高的那个区域new Rectangle(StartX, StartY, iWidth, iHeight)1:1的塞到目标区域里。

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1 楼 xuhongbin8888 2014-03-23  
不错,我正需要呢

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