I've been working on and off on a title using cocos2d-x and it's been a while since I had to run any of the scripts to update the framework. 3.0 looks AWESOME and I can't wait to try it, but I'm curious since so many things have changed; what's the best way to install this version?
I see the .py script, but no install bash for mac/ios, am i missing something?
EDIT
Answering my own question, here's what I've discovered:
1) It looks like the XCode templates are no longer being used. I can see the reasoning for this as it might get messy as you constantly upgrade versions.
2) The newer (probably cleaner) method is to create a project with the .py script. On Mac OS X 10.8, I opened up a terminal and did the following:
$ cd [cocos2d-x 3.0 directory]
$ python create-multi-platform-projects.py -p project_name -k com.your_company.project_name -l cpp
You will notice that the project will get created in [cocos2d-x 3.0 directory]/projects/project_name. I would prefer however if instead of making the project inside of it's own file structure, if it simply made a new folder called <project_name> with the following:
~
/ Classes
/ Resources
/ Platforms
-/proj.<all your platforms>
/ Cocos2d-x
This would look very nice and tidy inside a git repository, and when a new version comes out, you just have to replace the cocos2d-x directory.
from:http://www.cocos2d-x.org/forums/6/topics/32820
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