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j2me图片任意角度翻转算法

    博客分类:
  • j2me
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import javax.microedition.lcdui.Graphics;
  /*
  * 图片任意角度翻转算法
  * 同时实现了Nokia特有API
  * author. BB
  * Sprite.java
  *
  *
  */
public class Sprite {
   /** SIN TABLE **/
   public final static int SIN_TABLE[] ={
    0, 4, 8, 13, 17, 22, 26, 31, 35, 39,
    44, 48, 53, 57, 61, 65, 70, 74, 78, 83,
    87, 91, 95, 99, 103, 107, 111, 115, 119, 123,
    127, 131, 135, 138, 142, 146, 149, 153, 156, 160,
    163, 167, 170, 173, 177, 180, 183, 186, 189, 192,
    195, 198, 200, 203, 206, 208, 211, 213, 216, 218,
    220, 223, 225, 227, 229, 231, 232, 234, 236, 238,
    239, 241, 242, 243, 245, 246, 247, 248, 249, 250,
    251, 251, 252, 253, 253, 254, 254, 254, 254, 254,
    255, 254, 254, 254, 254, 254, 253, 253, 252, 251,
    251, 250, 249, 248, 247, 246, 245, 243, 242, 241,
    239, 238, 236, 234, 232, 231, 229, 227, 225, 223,
    220, 218, 216, 213, 211, 208, 206, 203, 200, 198,
    195, 192, 189, 186, 183, 180, 177, 173, 170, 167,
    163, 160, 156, 153, 149, 146, 142, 138, 135, 131,
    127, 123, 119, 115, 111, 107, 103, 99, 95, 91,
    87, 83, 78, 74, 70, 65, 61, 57, 53, 48,
    44, 39, 35, 31, 26, 22, 17, 13, 8, 4,
    0, -4, -8, -13, -17, -22, -26, -31, -35, -39,
    -44, -48, -53, -57, -61, -65, -70, -74, -78, -83,
    -87, -91, -95, -99, -103, -107, -111, -115, -119, -123,
    -127, -131, -135, -138, -142, -146, -149, -153, -156, -160,
    -163, -167, -170, -173, -177, -180, -183, -186, -189, -192,
    -195, -198, -200, -203, -206, -208, -211, -213, -216, -218,
    -220, -223, -225, -227, -229, -231, -232, -234, -236, -238,
    -239, -241, -242, -243, -245, -246, -247, -248, -249, -250,
    -251, -251, -252, -253, -253, -254, -254, -254, -254, -254,
    -255, -254, -254, -254, -254, -254, -253, -253, -252, -251,
    -251, -250, -249, -248, -247, -246, -245, -243, -242, -241,
    -239, -238, -236, -234, -232, -231, -229, -227, -225, -223,
    -220, -218, -216, -213, -211, -208, -206, -203, -200, -198,
    -195, -192, -189, -186, -183, -180, -177, -173, -170, -167,
    -163, -160, -156, -153, -149, -146, -142, -138, -135, -131,
    -127, -123, -119, -115, -111, -107, -103, -99, -95, -91,
    -87, -83, -78, -74, -70, -65, -61, -57, -53, -48,
    -44, -39, -35, -31, -26, -22, -17, -13, -8, -4
};
/** 透明 **/
public static int TRANSPARENT = 0;
/** 不透明 **/
public static int OPAQUE = 15;
/**
* 像素值
* 包含动画帧,主下标标识动画帧数,副下标的值代表像素值
*/
public short pixels[][];
  /*
  * 精灵的宽度
  * 该版本默认精灵各个帧的宽度一样大小
  */
public short width;
/*
* 精灵的高度
* 该版本默认精灵各个帧的高度一样大小
*/
public short height;
/*
* 动画帧数
*/
public byte numOfFrame;
/*
* 当前动画帧数
*/
public int curFrame;
/*
* 构造函数
* 确保传入的各个值为合理的值
* 使用的话请自己做判断
* @param _pixels 动画的像素值
* @param _width 宽度
* @param _height 高度
*/
public Sprite(short[][] _pixels, short _width, short _height){
  pixels = _pixels;
  width = _width;
  height = _height;
  numOfFrame = (byte)_pixels.length;
  curFrame = 0;
}
/*
* 构造函数
*/
public Sprite(){
}
/*
* 投影
* @param cData
* @param l
* @param i1
* @param j1
* @param k1
* @return
*/
private final short project(short cData[], int l, int i1, int j1, int k1) {
  int j3 = (j1 & 0xffff) >> 8;
  int k3 = (k1 & 0xffff) >> 8;
  int l3 = (256 - j3) * (256 - k3);
  int i4 = j3 * (256 - k3);
  int j4 = (256 - j3) * k3;
  int k4 = j3 * k3;
  int l2 = j1 >> 16;
  int i3 = k1 >> 16;
  l2 %= l;
  i3 %= i1;
  i3 *= l;
  short word0 = cData[l2 + i3];
  short word2 = cData[(l2 + (i3 + l)) % (cData.length - 1)];
  l2 = ++l2 % l;
  short word1 = cData[l2 + i3];
  short word3 = cData[(l2 + (i3 + l)) % (cData.length - 1)];
  int l1 = word0 >> 12 & 0xf;
  int i2 = word1 >> 12 & 0xf;
  int j2 = word2 >> 12 & 0xf;
  int k2 = word3 >> 12 & 0xf;
  int k5 = l1 * l3 + i2 * i4 + j2 * j4 + k2 * k4 >> 16;
  l1 = word0 >> 8 & 0xf;
  i2 = word1 >> 8 & 0xf;
  j2 = word2 >> 8 & 0xf;
  k2 = word3 >> 8 & 0xf;
  int l4 = l1 * l3 + i2 * i4 + j2 * j4 + k2 * k4 >> 16;
  l1 = word0 >> 4 & 0xf;
  i2 = word1 >> 4 & 0xf;
  j2 = word2 >> 4 & 0xf;
  k2 = word3 >> 4 & 0xf;
  int i5 = l1 * l3 + i2 * i4 + j2 * j4 + k2 * k4 >> 16;
  l1 = word0 & 0xf;
  i2 = word1 & 0xf;
  j2 = word2 & 0xf;
  k2 = word3 & 0xf;
  int j5 = l1 * l3 + i2 * i4 + j2 * j4 + k2 * k4 >> 16;
  return (short) ((k5 << 12) + (l4 << + (i5 << 4) + j5);
}
/*
* 翻转
* @param count 在360度内翻转的个数
* @return 返回一个翻转后的精灵
*/
public Sprite rotate(int count) {
  Sprite sprite = new Sprite();
  short radius = 30;
  if (width == 40 && height == 40)
    radius = 57;
  else if (width == 8 && height ==
    radius = 12;
  else if (width == 6 && height == 12)
    radius = 14;
  else if (width == 24 && height == 24)
    radius = 34;
  else if (width == 26 && height == 26)
    radius = 27;
  else if (width == 8 && height == 15)
    radius = 17;
  else if (width == 10 && height == 16)
    radius = 19;
  else if (width == 11 && height == 15)
    radius = 19;
  else
    System.out.println("Wrong size: " + width + " " + width + " "+ count);
  sprite.width = radius;
  sprite.height = radius;
  sprite.numOfFrame = (byte)count;
  sprite.pixels = new short[count][];
  for (int j1 = 0; j1 < count; j1++) {
    sprite.pixels[j1] = new short[sprite.width * sprite.height];
    int k1 = j1 * (360 / count);
    short l1 = width;
    short i2 = height;
    width = sprite.width;
    height = sprite.height;
    int j2 = width / 2;
    int k2 = l1 / 2;
    int l2 = i2 / 2;
    int i3 = SIN_TABLE[k1 % 360] << 8;
    int j3 = SIN_TABLE[(k1 + 90) % 360] << 8;
    int k4 = 0;
    int i4 = -j2 * j3;
    int j4 = -j2 * i3;
    for (int l4 = 0; l4 < sprite.pixels[j1].length; l4++)
       sprite.pixels[j1][l4] = (short) (TRANSPARENT << 12);
    for (int i5 = 0; i5 < height; i5++) {
         int k3 = -j2 * j3;
         int l3 = -j2 * i3;
         for (int j5 = 0; j5 < width; j5++) {
            //x
            int k5 = (k3 - j4 >> 16) + k2;
             //y
            int l5 = (i4 + l3 >> 16) + l2;
            if (k5 >= 0 && l5 >= 0 && l5 < i2 && k5 < l1)
                 sprite.pixels[j1][k4] = project(pixels[0], l1, i2,
                  (k3 - j4) + (k2 << 16), i4 + l3 + (l2 << 16));
                 k3 += j3;
                 l3 += i3;
                 k4++;
             }
             i4 += j3;
             j4 += i3;
             k4 -= width;
             k4 += sprite.width;
          }
          height = i2;
          width = l1;
     }
        return sprite;
    }
/*
* 绘制精灵
* 在这里实现了Nokia的特有API
* 大家可以扩展该方法
* @param g
* @param x
* @param y
* @param manipulate
*/
public void draw(Graphics g, int x, int y, int manipulate) {
  drawPixels(g, true, 0, width, x, y, width,
  height, manipulate, 4444);
}
public void drawPixels(Graphics g, boolean transparency,
   int offset, int scanlength, int x, int y, int width, int height,
   int manipulation, int format) {
     int l1 = map2Manipulation(manipulation);
     int j1;
     int k1;
     if ((l1 & 4) != 0) {
       j1 = height;
       k1 = width;
     } else {
       j1 = width;
       k1 = height;
    }
   short newPixels[] = new short [j1 * k1];
    if(manipulation == 0){
      newPixels = pixels[curFrame];
    }
    else
    for (int i2 = 0; i2 < k1; i2++) {
      for (int j2 = 0; j2 < j1; j2++) {
        int j = j2;
        int k = i2;
        if ((l1 & 1) != 0)
          j = j1 - 1 - j;
        if ((l1 & 2) != 0)
          k = k1 - 1 - k;
        if ((l1 & 4) != 0) {
           int k2 = j;
           j = k;
           k = k2;
         }
      newPixels[j1 * i2 + j2] = pixels[curFrame][width * k + j];
    }
}
int off = offset;
  int vw = x + j1;
  int vh = y + k1;
  for(int idy = y; idy < vh; idy++){
    int voff = off;
    for(int idx = x; idx < vw; idx++){
      short pixel = newPixels[voff++];
      int k3 = idx;
      for(; idx < vw - 1 && newPixels[voff] == pixel; voff++)
        idx++;
      if((pixel >> 12 & 0xff) != 0)
      {
         int l3 = 0xf0 & pixel << 4;
         l3 |= 0xf000 & pixel << 8;
         l3 |= 0xf00000 & pixel << 12;
         g.setColor(l3);
         g.drawLine(k3, idy, idx, idy);
      }
  }
  off += j1;
}
}
private static int map2Manipulation(int i) throws IllegalArgumentException {
   int j = 0;
   if ((i & 0x2000) != 0)
    j ^= 1;
   if ((i & 0x4000) != 0)
    j ^= 2;
   switch (i & 0xffff9fff) {
    case 90: // 'Z'
      j ^= 6;
      break;
    case 180:
      j ^= 3;
      break;
    case 270:
      j ^= 5;
      break;
    default:
       throw new IllegalArgumentException();
    case 0: // '\0'
      break;
   }
   return j;
}
}
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