s no longer possible to set the sprite width and height to zero before assigning a sprite FIX: Raycasts that hit no widgets will now be ignored FIX: Fixed out of bounds exception when labels ended...
PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely...
PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely...
Sprite Sheet and Blitting Custom Cursor Asynchronous Bitmap Decoding Caching Assets Components Conclusion Chapter 19 : Best Practices for Development Resources on Optimization Where to Find Help How ...
Sprite Sheet and Blitting Custom Cursor Asynchronous Bitmap Decoding Caching Assets Components Conclusion Chapter 19 : Best Practices for Development Resources on Optimization Where to Find Help How ...
Sprite Sheet and Blitting Custom Cursor Asynchronous Bitmap Decoding Caching Assets Components Conclusion Chapter 19 : Best Practices for Development Resources on Optimization Where to Find Help How ...
Sprite Sheet and Blitting Custom Cursor Asynchronous Bitmap Decoding Caching Assets Components Conclusion Chapter 19 : Best Practices for Development Resources on Optimization Where to Find Help How ...
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package { import flash.display.Bitmap; ... var bitmap:Bitmap = Bitmap(event.target.loader.content); window.width = bitmap.width; window.height = bitmap.height + 30; } } }
s no longer possible to set the sprite width and height to zero before assigning a sprite FIX: Raycasts that hit no widgets will now be ignored FIX: Fixed out of bounds exception when labels ended...
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TDXDIB 容纳DIB(设备无关位图,Device Independent Bitmap)的组件 TDXImageList 图片列表组件 TDX3D Direct3D 组件 (和TDXDraw一起使用) TDXSound DirectSound 组件 TDXWave 容纳 Wave(波形音频文件)的组件 ...
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PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely...
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spritesheets: [ 'creature1', 'creature2' ], 'bitmap_fonts': [ 'bitmapfont' ], 'audio': [ 'blip' ], 'images': [ 'phaser_logo', 'webpack_logo' ], fonts: { custom: { families: [ 'bebas...
Sprite Sheet and Blitting Custom Cursor Asynchronous Bitmap Decoding Caching Assets Components Conclusion Chapter 19 : Best Practices for Development Resources on Optimization Where to Find Help How ...
Sprite Sheet and Blitting Custom Cursor Asynchronous Bitmap Decoding Caching Assets Components Conclusion Chapter 19 : Best Practices for Development Resources on Optimization Where to Find Help How ...
Sprite Sheet and Blitting Custom Cursor Asynchronous Bitmap Decoding Caching Assets Components Conclusion Chapter 19 : Best Practices for Development Resources on Optimization Where to Find Help How ...
Sprite Sheet and Blitting Custom Cursor Asynchronous Bitmap Decoding Caching Assets Components Conclusion Chapter 19 : Best Practices for Development Resources on Optimization Where to Find Help How ...
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组件列表:TDXDraw DirectDraw 和 Direct3D 组件 TDXDIB 容纳DIB(设备无关位图,Device Independent Bitmap)的组件 TDXImageList 图片列表组件 TDX3D Direct3D 组件 (和TDXDraw一起使用) TDXSound DirectSound ...