`
liudaoru
  • 浏览: 1558042 次
  • 性别: Icon_minigender_1
  • 来自: 北京
社区版块
存档分类
最新评论

nuttcp(8) - 网络测速工具

阅读更多

http://linux.die.net/man/8/nuttcp

 

 

Name

nuttcp - network performance measurement tool

Synopsis

nuttcp -h
nuttcp -V
nuttcp -t
 [ -bdDsuv ] [ -cdscp_value ] [ -lbuffer_len ] [ -nnum_bufs ]

-wwindow_size ] [ -wsserver_window ] [ -wb ]
-pdata_port ] [ -Pcontrol_port ]
-Nnum_streams ] [ -Rxmit_rate_limit [m|g] ]
-Txmit_timeout [m] ] host [ < input ]
nuttcp -r [ -bBdsuv ] [ -cdscp_value ] [ -lbuffer_len ] [ -nnum_bufs ]
-wwindow_size ] [ -wsserver_window ] [ -wb ]
-pdata_port ] [ -Pcontrol_port ]
-Nnum_streams ] [ -Rxmit_rate_limit [m|g] ]
-Txmit_timeout [m] ] [ host ] [ > output ]
nuttcp -S [ -Pcontrol_port ]
nuttcp -1
 [ -Pcontrol_port ]

Description

nuttcp is a network performance measurement tool intended for use by network and system managers. Its most basic usage is to determine the raw TCP (or UDP) network layer throughput by transferring memory buffers from a source system across an interconnecting network to a destination system, either transferring data for a specified time interval, or alternatively transferring a specified number of buffers. In addition to reporting the achieved network throughput in Mbps, nuttcp also provides additional useful information related to the data transfer such as user, system, and wall-clock time, transmitter and receiver CPU utilization, and loss percentage (for UDP transfers).

nuttcp is based on nttcp, which in turn was an enhancement by someone at Silicon Graphics (SGI) on the original ttcp, which was written by Mike Muuss at BRL sometime before December 1984, to compare the performance of TCP stacks by U.C. Berkeley and BBN to help DARPA decide which version to place in the first BSD Unix release. nuttcp has several useful features beyond those of the basic ttcp/nttcp, such as a server mode, rate limiting, multiple parallel streams, and timer based usage. nuttcp is also continuing to evolve to meet new requirements that arise and to add desired new features. nuttcp has been successfully tested and used on a variety of Solaris, SGI, and PPC/X86 Linux systems, and should probably work fine on most flavors of Unix.

There are two basic modes of operation for nuttcp. The original or classic mode is the transmitter/receiver mode, which is also the way the original ttcp and nttcp worked. In this mode, a receiver is first initiated on the destination host using "nuttcp -r", and then a transmitter must be started on the source host using "nuttcp -t". This mode is somewhat deprecated and is no longer recommended for general use. The preferred and recommended mode of operation for nuttcp is the new client/server mode. With this mode, a server is first started on one system using "nuttcp -S" (or "nuttcp -1"), and then a client may either transmit data to (using "nuttcp -t") or receive data from (using "nuttcp -r") the server system. All the information provided by nuttcp is reported by the client, including the information from the server, thus providing a full snapshot of both the transmitter and receiver ends of the data transfer.

The server may be started by a normal, non-privileged user by issuing either a "nuttcp -S" or a "nuttcp -1" command. However, the optimal and recommended method of running a server is to run "nuttcp -S" via the inetd/xinetd daemon. This method has several significant advantages, including being more robust, allowing multiple simultaneous connections, and providing for access control over who is allowed to use the nuttcp server via the hosts.allow (and hosts.deny) file. By default, the nuttcp server listens for commands on port 5000, and the actual nuttcp data transfers take place on port 5001.

The host parameter must be specified for the transmitter, and provides the host name or IP address of the receiver. In classic transmitter/receiver mode, the host parameter may not be specified for the receiver. In client/server mode, when the client is the receiver, the host parameter specifies the host name or IP address of the transmitter (server).

Normally, a nuttcp data transfer is memory-to-memory. However, by using the "-s" option, it is possible to also perform memory-to-disk, disk-to-memory, and disk-to-disk data transfers. Using the "-s" option with the transmitter will cause nuttcp to read its data from the standard input instead of using a prefabricated memory buffer, while using the "-s" option on the receiver causes nuttcp to write its data to standard output. All these types of data transfers are possible with the classic transmitter/receiver mode. For security reasons, the "-s" option is disabled on the server, so it is not possible to access the disk on the server side of a data transfer.

The allowed options to nuttcp are:

Options

-h

Print out a usage statement. Running nuttcp with no arguments will also produce a usage statement.

-V

Prints the nuttcp version number. The nuttcp version is also printed as part of the normal nuttcp output when the "-v" verbose output is used (but not when using the default brief output). In client/server mode, the version number of both the client and server is identified.

-t

Indicates that this nuttcp is the transmitter. In client/server mode, this means the server specified by the host parameter is the receiver.

-r

Indicates that this nuttcp is the receiver. In client/server mode, this means the server specified by the host parameter is the transmitter.

-S

Indicates that this nuttcp is the server. The only option that may be specified to the server is the "-P" option, which allows one to change the control port used by the server, but only when the server is started by a normal, non-privileged user. When the server is initiated by inetd/xinetd, the server control port should be specified in the services file.

-1

Basically the same as the "-S" option, but indicates a one-shot server, i.e. the server exits after the first data transfer initiated by a client. The "-1" option should only be used when the server is started by a normal, non-privileged user. This option will probably rarely need to be used, but can be useful for a quick test and eliminates the possibilty of leaving a non-access controlled nuttcp server running on the system (which can happen when using the "-S" option and forgetting to kill the nuttcp server after finishing a series of tests).

-b

Produce brief one-line output, which includes the amount of data transferred in MB (1024**2 bytes), the time interval in seconds, the TCP (or UDP) network throughput in Mbps (millions of bits per second), the transmitter and/or receiver CPU utilization, and for UDP data transfers also outputs the loss percentage. In client/server mode, most of the printed statistics are from the viewpoint of the receiver. This is the default output format.

-B

This option is only valid for the receiver, and forces the receiver to read a full buffer (as specified by the "-l" buffer length option) from the network. It is mainly intended to be used with the "-s" option to only output full buffers to standard output (e.g. for use with tar). It is also implicitly set whenever the number of streams as specified by the "-N" option is greater than 1. This option is not passed to the server.

-d

For TCP data transfers, sets the SO_DEBUG option on the data socket. This option is not passed to the server. It is a rarely used option which may possibly be removed or renamed in a future version of nuttcp.

-D

This option is only valid for the transmitter, and only for TCP data transfers, in which case it sets the TCP_NODELAY option on the data socket, which turns off the Nagle algorithm causing data packets to be sent as soon as possible without introducing any unnecessary delays. This option is not passed to the server. It is a rarely used option which may possibly be removed or renamed in a future version of nuttcp.

-s

Setting the "-s" option causes nuttcp to either read its data from standard input rather than using prefabricated memory buffers (for "nuttcp -t"), or to write its data out to standard output (for "nuttcp -r"). The "-s" option is disabled for security reasons on the server.

-u

Use UDP for the data transfer instead of the default of TCP.

-v

Verbose output that provides some additional information related to the data transfer. In client/server mode, the server is always verbose (implicit "-v" option), but the client controls the extent and type of output via the "-v" and "-b" options.

-cdscp_value
Sets the socket option to support COS. Either takes a dscp value or with the t|T modifier it takes the full TOS field.
-lbuffer_len
Length of the network write/read buffer in bytes for the transmitter/receiver. It defaults to 64 KB (65536) for TCP data transfers and to 8 KB (8192) for UDP. For client/server mode, it sets both the client and server buffer lengths.
-nnum_bufs
Specifies the number of source buffers written to the network (default is unlimited), and is ignored by the receiver. For client/server mode, if the client issues a "nuttcp -r" command making it the receiver, this parameter is passed to the server since the server is the transmitter in this case. This parameter is also ignored if the "-s" parameter is specified to the transmitter.
-wwindow_size
Indicates the window size in KB of the transmitter (for "nuttcp -t") or receiver (for "nuttcp -r"). Actually, to be technically correct, it sets the sender or receiver TCP socket buffer size, which then effectively sets the window size. For client/server mode, both the transmitter and receiver window sizes are set. The default window size is architecture and system dependent. Note recent Linux systems, out of a misguided desire to be helpful, double whatever window size is actually specified by the user (this is not a bug with nuttcp but a bug/feature of the Linux kernel). Also, with these Linux systems, the actual window size that's used on the intervening network, as observed with tcpdump, is greater than the requested window size, but less than the doubled value set by Linux.
-wsserver_window
For client/server mode, the "-ws" option provides a mechanism for setting a different window size on the server than the client window size as specified with the "-w" option.
-wb

Normally, to conserve memory, the transmitter only sets the TCP send socket buffer size and the receiver only sets the TCP receive socket buffer size. However, if the "-wb" option is used, the transmitter will also set the TCP receive socket buffer size and the receiver will also set the TCP send socket buffer size. Under normal circumstances, this should never be necessary. This option was implemented because certain early braindead Solaris 2.8 systems would not properly set the TCP window size unless both the TCP send and receive socket buffer sizes were set (later Solaris 2.8 systems have corrected this deficiency). Thus the 'b' in this option can stand either for "braindead" or "both".

-pdata_port
Port number used for the data connection, which defaults to port 5001. If multiple streams are specified with the "-N" option, the "-p" option specifies the starting port number for the data connection. For example, if four streams are specified using the default data connection port number, nuttcp will use ports 5001, 5002, 5003, and 5004 for the four TCP (or UDP) connections used to perform the data transfer.
-Pcontrol_port
For client/server mode, specifies the port number used for the control connection between the client and server, and defaults to port 5000. On the server side, the "-P" option should only be used when the server is started manually by the user. If the server is started by inetd/xinetd (the preferred method), the control connection must be specified by adding a nuttcp entry to the services file.
-Nnum_streams
Species the number of parallel TCP (or UDP) data streams to be used for the data transfer, with the default being a single data stream. The maximum number of parallel data streams that can be used is 128. If the number of streams is greater than one, the "-B" option is implicitly set. The current implementation does not fork off separate processes for each data stream, so specifying multiple streams on an SMP machine will not take advantage of its multiple processors. Of course it is always possible to run multiple nuttcp commands in parallel on an SMP system to determine if there is any advantage to running on multiple processors. This is especially simple to do when running in client/server mode when the server is started from the inetd/xinetd daemon. When running multiple nuttcp commands in parallel, the "-T" transmitter timeout option may be used to insure that all the nuttcp commands finish at approximately the same time.
-Rxmit_rate_limit[m|g]
The transmitter rate limit throttles the speed at which the transmitter sends data to the network, and by default is in Kbps, although the 'm' or 'g' suffix may be used to specify Mbps or Gbps. This option may be used with either TCP or UDP data streams. Because of the way this option is currently implemented, it will consume all the available CPU on the transmitter side of the connection so the "%TX" stats are not meaningful when using the rate limit option. By default the rate limit is applied to the average rate of the data transfer in real time, and not in CPU time, so if nuttcp is switched out of the processor for any reason, when it is switched back in, it is possible that the instantaneous rate may momentarily exceed the specified value. There is an 'i' qualifier to the rate limit option (specified as "-Ri") that will restrict the instantaneous rate at any given point in time to the specified value, although in this case the final rate reported by nuttcp may be less than the specified value since nuttcp won't attempt to catch up if other processes gain control of the CPU. The default is no rate limit. Note another way to throttle the throughput of TCP data streams is to reduce the window size.
-Txmit_time_limit[m]
Limits the amount of time that the transmitter will send data to the specified number of seconds, or number of minutes if the 'm' suffix is used. Normally a data transfer will either specify a fixed amount of data to send using the "-n" option, or a fixed period of time to send using the "-T" option. However, if both the "-n" and "-T" options are used, the data transfer will be stopped by whichever option takes affect first. The default is a 10 second time limit for the data transfer.

Usage

Under Construction

For now, consult the README file for basic usage guidelines.

Examples

Under Construction

For now, see the examples.txt file for some examples of using nuttcp.

See Also

ping(8), traceroute(8), tracepath(8), pathchar(8), netstat(1), mtrace(8)

Authors

Developed by Bill Fink based on nttcp which in turn was an enhancement of the original ttcp developed by Mike Muuss at BRL. IPv6 capability and some other fixes and enhancements contributed by Rob Scott. Many useful suggestions and testing performed by Phil Dykstra and others.

The current version is available via anonymous ftp from:

ftp://ftp.lcp.nrl.navy.mil/pub/nuttcp/
The authors can be reached at nuttcp@lcp.nrl.navy.mil.

Bugs

Please send bug reports to nuttcp-bugs@lcp.nrl.navy.mil.

分享到:
评论

相关推荐

    nuttcp-probe-smokeping:Nuttcp IP吸烟性能探头

    nuttcp探针烟熏的IP性能探头 。 可用于简单的带宽测量,或使用不同的特性来模拟不同类型的IP流量。 例如用于SIP的RTP媒体,不同QoS类别内的性能等。 设置测试时,请进行一些计算,以便您确信它们不会重叠。 如果对...

    iperf:iperf3:一种TCP,UDP和SCTP网络带宽测量工具

    iperf3还具有其他工具(例如nuttcp和netperf)中发现的许多功能,但是原始iperf中却没有这些功能。 例如,其中包括零复制模式和可选的JSON输出。 注意,iperf3与原始iperf向后不兼容。 iperf3的主要开发在CentOS ...

    goben:goben是一个golang工具,用于测量主机之间的TCPUDP传输层吞吐量

    戈本 goben是一个golang工具,用于测量主机之间的TCP / UDP传输层吞吐量。... 后来我找到了另一个名为nuttcp的惊人工具。 可以在这里阅读有关nepim和nuttcp的信息: nepim和nuttcp 。 goben旨在解决nepim的缺点:

    UPS、蓄电池、空开、电缆配置计算方法.pptx

    5G通信行业、网络优化、通信工程建设资料

    node-v7.4.0.tar.xz

    Node.js,简称Node,是一个开源且跨平台的JavaScript运行时环境,它允许在浏览器外运行JavaScript代码。Node.js于2009年由Ryan Dahl创立,旨在创建高性能的Web服务器和网络应用程序。它基于Google Chrome的V8 JavaScript引擎,可以在Windows、Linux、Unix、Mac OS X等操作系统上运行。 Node.js的特点之一是事件驱动和非阻塞I/O模型,这使得它非常适合处理大量并发连接,从而在构建实时应用程序如在线游戏、聊天应用以及实时通讯服务时表现卓越。此外,Node.js使用了模块化的架构,通过npm(Node package manager,Node包管理器),社区成员可以共享和复用代码,极大地促进了Node.js生态系统的发展和扩张。 Node.js不仅用于服务器端开发。随着技术的发展,它也被用于构建工具链、开发桌面应用程序、物联网设备等。Node.js能够处理文件系统、操作数据库、处理网络请求等,因此,开发者可以用JavaScript编写全栈应用程序,这一点大大提高了开发效率和便捷性。 在实践中,许多大型企业和组织已经采用Node.js作为其Web应用程序的开发平台,如Netflix、PayPal和Walmart等。它们利用Node.js提高了应用性能,简化了开发流程,并且能更快地响应市场需求。

    Unity mesh减面工具 Mesh Simplify 1.12

    Unity mesh减面工具 Mesh Simplify 1.12

    基于Springboot+Vue酒店客房入住管理系统-毕业源码案例设计.zip

    网络技术和计算机技术发展至今,已经拥有了深厚的理论基础,并在现实中进行了充分运用,尤其是基于计算机运行的软件更是受到各界的关注。加上现在人们已经步入信息时代,所以对于信息的宣传和管理就很关键。系统化是必要的,设计网上系统不仅会节约人力和管理成本,还会安全保存庞大的数据量,对于信息的维护和检索也不需要花费很多时间,非常的便利。 网上系统是在MySQL中建立数据表保存信息,运用SpringBoot框架和Java语言编写。并按照软件设计开发流程进行设计实现。系统具备友好性且功能完善。 网上系统在让售信息规范化的同时,也能及时通过数据输入的有效性规则检测出错误数据,让数据的录入达到准确性的目的,进而提升数据的可靠性,让系统数据的错误率降至最低。 关键词:vue;MySQL;SpringBoot框架 【引流】 Java、Python、Node.js、Spring Boot、Django、Express、MySQL、PostgreSQL、MongoDB、React、Angular、Vue、Bootstrap、Material-UI、Redis、Docker、Kubernetes

    JAVA扫雷游戏程序+源码

    扫雷游戏是一款经典的计算机游戏,它的目标是在一个方格矩阵中找出所有隐藏的地雷。玩家需要通过点击方格来揭示其内容,如果方格中有地雷,则游戏结束;如果没有地雷,则会显示周围8个方格中地雷的数量。玩家需要根据这些信息来判断哪些方格是安全的,并继续点击其他方格。 在JAVA扫雷游戏程序中,我们使用了一个二维数组来表示游戏的方格矩阵。每个方格可以包含以下三种状态之一:未被揭示、有地雷或安全。我们还使用了一些辅助变量来跟踪游戏中的状态,例如已揭示的方格数量和剩余的地雷数量。 当玩家点击一个方格时,程序会检查该方格是否已经被揭示。如果是,则不做任何操作;否则,程序会揭示该方格的内容,并根据其是否包含地雷来更新游戏状态。如果方格中有地雷,则游戏结束;否则,程序会递归地揭示周围的方格,直到遇到已经揭示的方格为止。 为了提高游戏的可玩性,我们可以添加一些额外的功能,例如计时器、难度级别选择和自定义方格大小等。此外,我们还可以使用图形用户界面(GUI)来美化游戏界面,使其更加友好和易于操作。

    python-3.8.19-amd64-full.exe

    仅供个人娱乐使用,不要乱用造成侵权,搬运自git删hub.co除m/ad中ang1345/Pyt文honW部ind分ows

    网络安全网络安全视频教程56讲全在线地址.txt

    【网络安全】网络安全视频教程56讲全在线地址.txt

    299-企业数字化转型方案20220804.pptx

    299-企业数字化转型方案20220804.pptx

    参考资料-人工智能对劳动力市场的影响机制研究.pdf

    参考资料-人工智能对劳动力市场的影响机制研究.pdf

    3D Facial Expressions

    3D Facial Expressions through Analysis-by-Neural-Synthesis

    AI设计工具-美图设计室:一键生成海报宣传画.txt

    AI设计工具-美图设计室:一键生成海报宣传画

    node-v10.12.0-linux-armv6l.tar.gz

    Node.js,简称Node,是一个开源且跨平台的JavaScript运行时环境,它允许在浏览器外运行JavaScript代码。Node.js于2009年由Ryan Dahl创立,旨在创建高性能的Web服务器和网络应用程序。它基于Google Chrome的V8 JavaScript引擎,可以在Windows、Linux、Unix、Mac OS X等操作系统上运行。 Node.js的特点之一是事件驱动和非阻塞I/O模型,这使得它非常适合处理大量并发连接,从而在构建实时应用程序如在线游戏、聊天应用以及实时通讯服务时表现卓越。此外,Node.js使用了模块化的架构,通过npm(Node package manager,Node包管理器),社区成员可以共享和复用代码,极大地促进了Node.js生态系统的发展和扩张。 Node.js不仅用于服务器端开发。随着技术的发展,它也被用于构建工具链、开发桌面应用程序、物联网设备等。Node.js能够处理文件系统、操作数据库、处理网络请求等,因此,开发者可以用JavaScript编写全栈应用程序,这一点大大提高了开发效率和便捷性。 在实践中,许多大型企业和组织已经采用Node.js作为其Web应用程序的开发平台,如Netflix、PayPal和Walmart等。它们利用Node.js提高了应用性能,简化了开发流程,并且能更快地响应市场需求。

    基于Springboot+Vue的商业辅助决策系统的设计与实现-毕业源码案例设计.zip

    网络技术和计算机技术发展至今,已经拥有了深厚的理论基础,并在现实中进行了充分运用,尤其是基于计算机运行的软件更是受到各界的关注。加上现在人们已经步入信息时代,所以对于信息的宣传和管理就很关键。系统化是必要的,设计网上系统不仅会节约人力和管理成本,还会安全保存庞大的数据量,对于信息的维护和检索也不需要花费很多时间,非常的便利。 网上系统是在MySQL中建立数据表保存信息,运用SpringBoot框架和Java语言编写。并按照软件设计开发流程进行设计实现。系统具备友好性且功能完善。 网上系统在让售信息规范化的同时,也能及时通过数据输入的有效性规则检测出错误数据,让数据的录入达到准确性的目的,进而提升数据的可靠性,让系统数据的错误率降至最低。 关键词:vue;MySQL;SpringBoot框架 【引流】 Java、Python、Node.js、Spring Boot、Django、Express、MySQL、PostgreSQL、MongoDB、React、Angular、Vue、Bootstrap、Material-UI、Redis、Docker、Kubernetes

    5MHz 函数发生器使用说明书

    5MHz 函数发生器使用说明书

    大学生就业平台微信小程序+ssm后端毕业源码案例设计.zip

    网络技术和计算机技术发展至今,已经拥有了深厚的理论基础,并在现实中进行了充分运用,尤其是基于计算机运行的软件更是受到各界的关注。加上现在人们已经步入信息时代,所以对于信息的宣传和管理就很关键。系统化是必要的,设计网上系统不仅会节约人力和管理成本,还会安全保存庞大的数据量,对于信息的维护和检索也不需要花费很多时间,非常的便利。 网上系统是在MySQL中建立数据表保存信息,运用SpringBoot框架和Java语言编写。并按照软件设计开发流程进行设计实现。系统具备友好性且功能完善。 网上系统在让售信息规范化的同时,也能及时通过数据输入的有效性规则检测出错误数据,让数据的录入达到准确性的目的,进而提升数据的可靠性,让系统数据的错误率降至最低。 关键词:vue;MySQL;SpringBoot框架 【引流】 Java、Python、Node.js、Spring Boot、Django、Express、MySQL、PostgreSQL、MongoDB、React、Angular、Vue、Bootstrap、Material-UI、Redis、Docker、Kubernetes

    通信驻地网施工组织方案.doc

    5G通信、网络优化与通信建设

    管道顶管工程施工技术.doc

    5G通信、网络优化与通信建设

Global site tag (gtag.js) - Google Analytics