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flex 4.5 simple spark button skinning

    博客分类:
  • FLEX
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Anyone missed the old simple method for skinning a simple button?

<mx:Button x="10" y="10" label=""
           upSkin="@Embed('imgs/mainButton_std.png')"
           overSkin="@Embed('imgs/mainButton_over.png')"
           downSkin="@Embed('imgs/mainButton_over.png')"
           disabledSkin="@Embed('imgs/mainButton_std.png')"
           creationComplete="mainButtonHitArea()"
           width="75" height="75" id="menuButton" enabled="true"/>

//mainButtonHitArea() : Is a generic function that generates the hit area
The problem im having is that, this method of creating a simple button with skin is being phased out : Infact it is no longer supported in flex 4.5 mobile projects.

So the question: Is there a simple way to perform this, with spark buttons (which is suppose to be the new way to go). As simple as possible.

Basically i only need a button with 2 images : down/over & up. And i want to keep the code as simple as possible : The new skinning methods, seems to really adds way too much lines for something that used to be as simple as the example above.

You can create a skin, i.e. (as MyButtonSkin.mxml):

<?xml version="1.0" encoding="utf-8"?>
<s:SparkSkin name="MyButtonSkin"
             xmlns:fx="http://ns.adobe.com/mxml/2009" 
             xmlns:s="library://ns.adobe.com/flex/spark" 
             xmlns:fb="http://ns.adobe.com/flashbuilder/2009">
    <s:states>
        <s:State name="up" />
        <s:State name="over" />
        <s:State name="down" />
        <s:State name="disabled" />
    </s:states>    
    <fx:Metadata>
        <![CDATA[
        [HostComponent("spark.components.Button")]
        ]]>
    </fx:Metadata>    
    <s:BitmapImage source.disabled="@Embed('assets/image1.png')" 
                source.down="@Embed('assets/image2.png')" 
                source.up="@Embed('assets/image3.png')" 
                source.over="@Embed('assets/image4.png')" />
</s:SparkSkin>

Then you can assign that skin to some button:

<s:Button skinClass="MyButtonSkin"/>


Here's a basic image button that's more general:

ImageButtonSkin.mxml

<s:SparkButtonSkin xmlns:fx="http://ns.adobe.com/mxml/2009" 
             xmlns:s="library://ns.adobe.com/flex/spark" 
             xmlns:fb="http://ns.adobe.com/flashbuilder/2009">
    <fx:Metadata>
        [HostComponent("com.instantdelay.flex.commons.ImageSkinnableButton")]
    </fx:Metadata>
    <s:states>
        <s:State name="up" />
        <s:State name="over" />
        <s:State name="down" />
        <s:State name="disabled" />
    </s:states>
    <s:BitmapImage id="image"
                   source.up="{getStyle('upImage')}"
                   source.down="{getStyle('downImage')}"
                   source.over="{getStyle('overImage')}"
                   source.disabled="{getStyle('disabledImage')}"
                   />
</s:SparkButtonSkin>

ImageSkinnableButton.as

[Style(name="upImage", inherit="no", type="Class")]
[Style(name="downImage", inherit="no", type="Class")]
[Style(name="overImage", inherit="no", type="Class")]
[Style(name="disabledImage", inherit="no", type="Class")]
public class ImageSkinnableButton extends Button
{
    public function ImageSkinnableButton()
    {
        super();
        setStyle("skinClass", ImageButtonSkin);
    }
}

Then you can set the images as styles on the button in either CSS (preferred) or in mxml:

<commons:ImageSkinnableButton
    upImage="@Embed('imgs/mainButton_std.png')"
    overImage="@Embed('imgs/mainButton_over.png')"
    downImage="@Embed('imgs/mainButton_over.png')"
    disabledImage="@Embed('imgs/mainButton_std.png')" />


You can also define a ButtonImageSkin for the default spark.components.Button component, for example in the imageskins package:

<s:SparkButtonSkin xmlns:fx="http://ns.adobe.com/mxml/2009" 
    xmlns:s="library://ns.adobe.com/flex/spark" 
    xmlns:fb="http://ns.adobe.com/flashbuilder/2009">
    <fx:Metadata>
        [HostComponent("spark.components.Button")]
    </fx:Metadata>
    <s:states>
        <s:State name="up" />
        <s:State name="over" />
        <s:State name="down" />
        <s:State name="disabled" />
    </s:states>
    <s:BitmapImage source="{getStyle('backgroundImage')}"/>
</s:SparkButtonSkin>

Simply define a style on the skin class itself, and bind the source of the image to it. Now, you can control the actual images using CSS pseudo selectors:

@namespace imageskins "imageskins.*";
s|Button {
    skinClass: ClassReference("imageskins.ButtonImageSkin");    
}
imageskins|ButtonImageSkin:up {
    backgroundImage: Embed(source="assets/images/button-up.png");
}
imageskins|ButtonImageSkin:down {
    backgroundImage: Embed(source="assets/images/button-down.png");
}
imageskins|ButtonImageSkin:over {
    backgroundImage: Embed(source="assets/images/button-over.png");
}
imageskins|ButtonImageSkin:disabled {
    backgroundImage: Embed(source="assets/images/button-disabled.png");
}
From http://stackoverflow.com/questions/6477137/flex-4-5-simple-spark-button-skinning
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