BitmapMaterial
:用于简单texture mapping
var earthMaterial:BitmapMaterial = new BitmapMaterial(Cast.bitmap(earthBitmap));
BitmapMaterial
:使用 smooth
(减少材质像素化
)和 precision
(the texture should be correctly rendered
to within 2 pixels
)属性
var away3DMaterial:BitmapMaterial = new BitmapMaterial(Cast.bitmap(away3DBitmap), {smooth:true, precision:2});
TransformBitmapMaterial
:可以用于平铺材质
(tile
image)
var tiledAway3DMaterial:TransformBitmapMaterial = new TransformBitmapMaterial(Cast.bitmap(away3DBitmap), {repeat:true, scaleX:.5, scaleY:.5});
repeat 必须
设置为 true
,不然没有效果
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