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使用 ConcurrentBag 创建目标池

    博客分类:
  • C#
 
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本示例演示如何使用并发包来实现对象池。 在需要某个类的多个实例并且创建或销毁该类的成本很高的情况下,对象池可以改进应用程序性能。 客户端程序请求新对象时,对象池先尝试提供一个已创建并返回到该池的对象。 仅在没有可用对象时,才会创建一个新对象。

ConcurrentBag<T> 用于存储对象,因为它支持快速插入和删除,特别是在同一线程既添加又删除项时。 本示例可进一步扩充为以包数据结构实现的 IProducerConsumerCollection<T> 为依据生成,就像 ConcurrentQueue<T> 和 ConcurrentStack<T> 一样。

using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Tasks;


namespace ObjectPoolExample
{
    public class ObjectPool<T>
    {
        private ConcurrentBag<T> _objects;
        private Func<T> _objectGenerator;

        public ObjectPool(Func<T> objectGenerator)
        {
            if (objectGenerator == null) throw new ArgumentNullException("objectGenerator");
            _objects = new ConcurrentBag<T>();
            _objectGenerator = objectGenerator;
        }

        public T GetObject()
        {
            T item;
            if (_objects.TryTake(out item)) return item;
            return _objectGenerator();
        }

        public void PutObject(T item)
        {
            _objects.Add(item);
        }
    }

    class Program
    {
        static void Main(string[] args)
        {
            CancellationTokenSource cts = new CancellationTokenSource();

            // Create an opportunity for the user to cancel.
            Task.Run(() =>
            {
                if (Console.ReadKey().KeyChar == 'c' || Console.ReadKey().KeyChar == 'C')
                    cts.Cancel();
            });

            ObjectPool<MyClass> pool = new ObjectPool<MyClass>(() => new MyClass());

            // Create a high demand for MyClass objects.
            Parallel.For(0, 1000000, (i, loopState) =>
            {
                MyClass mc = pool.GetObject();
                Console.CursorLeft = 0;
                // This is the bottleneck in our application. All threads in this loop
                // must serialize their access to the static Console class.
                Console.WriteLine("{0:####.####}", mc.GetValue(i));

                pool.PutObject(mc);
                if (cts.Token.IsCancellationRequested)
                    loopState.Stop();

            });
            Console.WriteLine("Press the Enter key to exit.");
            Console.ReadLine();
            cts.Dispose();
        }

    }

    // A toy class that requires some resources to create.
    // You can experiment here to measure the performance of the
    // object pool vs. ordinary instantiation.
    class MyClass
    {
        public int[] Nums { get; set; }
        public double GetValue(long i)
        {
            return Math.Sqrt(Nums[i]);
        }
        public MyClass()
        {
            Nums = new int[1000000];
            Random rand = new Random();
            for (int i = 0; i < Nums.Length; i++)
                Nums[i] = rand.Next();
        }
    }
}

 

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