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Android_Handler,Looper,Message深入分析

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    在网上有许多资料对这三者关系的分析,但都比较笼统不够细致入微.
以下是自己深入源码分析其结果.
Handler 源码:
public class Handler {
    private static final boolean FIND_POTENTIAL_LEAKS = false;
    private static final String TAG = "Handler";

    public interface Callback {
        public boolean handleMessage(Message msg);
    }
    final MessageQueue mQueue;
    final Looper mLooper;
    final Callback mCallback;
    IMessenger mMessenger;
    /**
     * Subclasses must implement this to receive messages.
     */
    public void handleMessage(Message msg) {
    }
    public Handler() {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
    }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = null;
    }

    /**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }
    public Handler() {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = null;
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis)
    {
        boolean sent = false;
        MessageQueue queue = mQueue;
        if (queue != null) {
            msg.target = this;
            sent = queue.enqueueMessage(msg, uptimeMillis);
        }
        else {
            RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
        }
        return sent;
    }

从源码分析可以看出:
handler在无参数的构造方法中调用Looper.myLooper()方法,里面就是从当前线程里面获取一个Looper对象,如果没有则创建.这样对Looper就进行初始化,初始化Looper的同时一并初始化MessageQueue,并且从中得到looper的MessageQueue .可以看出Handler就是Looper和MessageQueue的管理者和调度者.
其中最重要的是:sendMessageAtTime(Message msg, long uptimeMillis)这个方法,当你往Handler中发送Message消息的时候,从代码看出他自己并不去处理Message ,而是交给了MessageQueue.由以下从这段代码来处理:
queue.enqueueMessage(msg, uptimeMillis), 其具体实现要看下面的对
MessageQueue的分析


Looper结构关联的内容:
Looper 源码:
public class Looper {
    private static final boolean DEBUG = false;
    private static final boolean localLOGV = DEBUG ? Config.LOGD : Config.LOGV;

    // sThreadLocal.get() will return null unless you've called prepare().
    private static final ThreadLocal sThreadLocal = new ThreadLocal();

    final MessageQueue mQueue;
    volatile boolean mRun;
    Thread mThread;
    private Printer mLogging = null;
    private static Looper mMainLooper = null;
   
    public static final void prepare() {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper());
}
public static final void loop() {
        Looper me = myLooper();
        MessageQueue queue = me.mQueue;
        while (true) {
            Message msg = queue.next(); // might block
            if (msg != null) {
                if (msg.target == null) {
                    return;
                }
                if (me.mLogging!= null) me.mLogging.println(
                        ">>>>> Dispatching to " + msg.target + " "
                        + msg.callback + ": " + msg.what
                        );
                msg.target.dispatchMessage(msg);
                if (me.mLogging!= null) me.mLogging.println(
                        "<<<<< Finished to    " + msg.target + " "
                        + msg.callback);
                msg.recycle();
            }
        }
    }
从源码可以看出Looper 封装的信息:

Looper实质上是对当前线程, ThreadLocal,MessageQueue的封装,也就是负责在多线程之间传递消息的一个循环器.

当你往Handler中添加消息的时候则,里面这个方法: public static final void loop()死循环的方法就会被系统调用,之后的功能代码是:
msg.target.dispatchMessage(msg),则从MessageQueue中得到一个
Message(msg),之后调用Handler的dispatchMessage(msg),这个方法内部实际调用的就是 Handler.handleMessage(msg)方法,这个就是我们在
activity要重写的方法,所以我们就能够得到其他子线程传递的Message了.

Message的源码分析:
public final class Message implements Parcelable {
    public int what;
    public int arg1;
    public int arg2;
    public Object obj;
    public Messenger replyTo;
    long when;
    Bundle data;
    Handler target;    
    Runnable callback;
    Message next;
    private static Object mPoolSync = new Object();
    private static Message mPool;
    private static int mPoolSize = 0;
    private static final int MAX_POOL_SIZE = 10;
   
When: 向Handler发送Message生成的时间
Data: 在Bundler 对象上绑定要线程中传递的数据
Next: 当前Message 对一下个Message 的引用
Handler: 处理当前Message 的Handler对象.
mPool: 通过字面理解可能叫他Message池,但是通过分析应该叫有下一个Message引用的Message链更加适合.
其中Message.obtain(),通过源码分析就是获取断掉Message链关系的第一个Message.
MessageQueue

public class MessageQueue {
    Message mMessages;
    private final ArrayList mIdleHandlers = new ArrayList();
    private boolean mQuiting = false;
    boolean mQuitAllowed = true;
   
    public static interface IdleHandler {
        boolean queueIdle();
}

public final void addIdleHandler(IdleHandler handler) {
     if (handler == null) {
         throw new NullPointerException("Can't add a null IdleHandler");
     }
        synchronized (this) {
            mIdleHandlers.add(handler);
        }
}

final boolean enqueueMessage(Message msg, long when) {
        if (msg.when != 0) {
            throw new AndroidRuntimeException(msg
                    + " This message is already in use.");
        }
        if (msg.target == null && !mQuitAllowed) {
            throw new RuntimeException("Main thread not allowed to quit");
        }
        synchronized (this) {
            if (mQuiting) {
                RuntimeException e = new RuntimeException(
                    msg.target + " sending message to a Handler on a dead thread");
                Log.w("MessageQueue", e.getMessage(), e);
                return false;
            } else if (msg.target == null) {
                mQuiting = true;
            }

            msg.when = when;
            //Log.d("MessageQueue", "Enqueing: " + msg);
            Message p = mMessages;
            if (p == null || when == 0 || when < p.when) {
                msg.next = p;
                mMessages = msg;
                this.notify();
            } else {
                Message prev = null;
                while (p != null && p.when <= when) {
                    prev = p;
                    p = p.next;
                }
                msg.next = prev.next;
                prev.next = msg;
                this.notify();
            }
        }
        return true;
    }
mMessages: 为当前序列的第一个Message, 通过源码分析 MessageQueue并不是对许多Message 之间的关系维护,这样也许可以省去很多事把,而Message 之间的关系
则统统丢给了Message自己去维护,这个可以从对Message源码分析可以理解.

mIdleHandler: 保存的是一系列的handler的集合.

其中final boolean enqueueMessage(Message msg, long when),
这个方法就是上面提到Handler 处理消息时调用到的方法,对她理解了就显
的很重要了,功能代码如下:
msg.when = when;
Message p = mMessages;
if (p == null || when == 0 || when < p.when) {
       msg.next = p;
       mMessages = msg;
       this.notify();
} else {
      Message prev = null;
      while (p != null && p.when <= when) {
               prev = p;
               p = p.next;
           }
       msg.next = prev.next;
       prev.next = msg;
       this.notify();
}

当向MessageQueue中添加消息的时候,判断当前的Message(mMessage)是否为空,
如果为空或者when=0或者when<p.when: 则把要添加的Message(msg)赋给当
前的Message(mMessage),并且将msg.next属性设为空,
如果不为空: 则循环把当前的Message(mMessage)的下一个Message(next)进行遍历,用prev记住当前的message,直到找到prev的下一个Message为空的时候就退出循环,最后将msg接到prev的屁股后面,
即这段代码: prev.next = msg;
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