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Flash教程:多种图片切换效果

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http://www.missyuan.com/thread-245331-1-1.html

 

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这是我们经常会在浏览网页和论坛时看到的图片转场效果,制作这些效果我们会很自然想到用setMask函数来完成,在本节中我们将介绍七种基本转场效果。

思路:

1. 注意共三张图片,一张是底版(pic_old)放在最底层,一张是切换来的新图(pic_new)放在中间层,最后还有一张用来做新图的遮罩层(mask);

2. 新图和底版的深度不要颠倒,新图要比底版的深度高,否则会发生错误;

3. 我们只在mask上面作文章,让mask去加载遮罩物,这样就可以完成许许多多不同的效果了。

步骤1:

(1) 绘制一个正方形(50*50),注册点在中心,保存为影片剪辑连接—>导出—>标志符 Rec;

(2) 绘制一个圆形(50*50),注册点在中心,保存为影片剪辑连接—>导出—>标志符 Cir;

(3) 导入图片n张,均保存为影片剪辑,注册点在左上(0,0)这些图片的连接—>导出—>标志符 分别从 pic1, pic2, pic3 ... ... picn

步骤2:

加入AS代码:

var old_p:String; 
 //临时变量用于存储当前图片 
var n:Number = 0; 
 //变量n为当前所在图片 
var Num:Number = 5; 
 //Num图片数量 
//======================================================= 
 //鼠标点击后设置底版图、新图和遮罩层,并调用(PassEffect) 
 _root.onMouseDown = function() { 
 n = n < Num ? ++n : 1 ;
 _root.createEmptyMovieClip(pic_old, -3); 
 pic_old.attachMovie(old_p, old_p, 1); 
 old_p = pic+n; 
 _root.createEmptyMovieClip(pic_new, -2); 
 pic_new.attachMovie(pic+n, pic, 1); 
 _root.createEmptyMovieClip(mask, -1); 
 pic_new[pic].setMask(mask); 
 //在测试时,可以把setMask这句注释掉,可更好地观察遮罩层的情况 
PassEffect(); 
 }; 

 //============================================================ 


 function PassEffect() { 
 switch (1+Math.floor(Math.random()*7)) {
   //***************效果1[见附录]*************** 


 //复制若干个圆,分布在每行每列,并使每个圆的大小不断增加至覆盖整张图
case 1 : 
   for (i=0; i<7; i++) { 
    for (j=0; j<6; j++) { 
     var p:MovieClip = mask.attachMovie(Cir, Cir+i*10+j, 
 i*10+j); 
   //注意这里是mask.attachMovie(),加载来的图形都属于遮罩层(mask) 
     p._width = 20; 
     p._height = 20; 
     p._x = 20+i*60; 
     p._y = 20+j*60; 
     p.onEnterFrame = function() { 
      if (this._width<180) { 
       this._width = this._height += 8; 
      } else { 
       delete this.onEnterFrame; 


      } 
     }; 
    } 
   } 
   break; 
 //=================================================================
   //***************效果2[见附录]*************** 

 //复制一个正方形,放入舞台中心,设置他其初始大小为10*10,并放大 
case 2 : 
   var p:MovieClip = mask.attachMovie(Rec, Rec, 1); 
   p._width = 10; 
   p._height = 10; 
   p._x = Stage.width/2; 
   p._y = Stage.height/2; 
   p.onEnterFrame = function() { 
    if (this._width 
     this._width += 40; 
     this._height += 40; 
    } else { 
     delete this.onEnterFrame; 
    } 
   }; 
   break; 
 //=================================================================
   //***************效果3[见附录]**************** 

 //复制一个正方形,其初始大腥舞台的尺寸多一些,使其移动到舞台中心
case 3 : 
   var p:MovieClip = mask.attachMovie(Rec, Rec+1, 1); 
   p._width = Stage.width+10; 
   p._height = Stage.height+10; 
   p._x = 0-p._width; 
   p._y = 0-p._height; 
   p.onEnterFrame = function() { 
    this._x += (Stage.width/2-this._x)*0.3; 
    this._y += (Stage.height/2-this._y)*0.3; 
   }; 
   break; 
 //=================================================================
   //***************效果4[见附录]*************** 



 //复制二个正方形,放到舞台外的左右各一个,使它们都向舞台中心移动
case 4 : 
   var p:MovieClip = mask.attachMovie(Rec, Rec+1, 1); 
   p._width = Stage.width; 
   p._height = Stage.height; 
   p._x = -p._width/2; 
   p._y = Stage.height/2; 
   p.onEnterFrame = function() { 
    if (this._x 
     this._x += 15; 
    } else { 
     delete this.onEnterFrame; 
    } 
   }; 
   var p:MovieClip = mask.attachMovie(Rec, Rec+2, 2); 
   p._width = Stage.width; 
   p._height = Stage.height; 
   p._x = Stage.width+p._width/2; 
   p._y = Stage.height/2; 
   p.onEnterFrame = function() { 
    if (this._x>Stage.width/2) { 
     this._x -= 15; 
    } else { 
     delete this.onEnterFrame; 
    } 
 }; 
   break; 
 //=================================================================
   //***************效果5[见附录]*************** 


 //随机产生两种倾斜角度,用一个递增变量d_time来控制每个遮罩物的开始时间
case 5 : 
   if (Math.random()<=0.5) { 
    var rotation = 45; 
   } else { 
    var rotation = -45; 
   } 
   for (i=-10, d_time=0; i<30; i++, d_time++) { 
    var p:MovieClip = mask.attachMovie(Rec, Rec+d_time, d_time); 
    p._width = 0; 
    p._height = Stage.height*2; 
    p._x = p._width/2+i*20; 
    p._y = Stage.height/2; 
    p._rotation = rotation; 
    p.delay = d_time; 
    p.start_time = 0; 
    p.onEnterFrame = function() { 
     if (this.start_time 
      this.start_time += 3; 
     } else if (this._xscale<30) { 
      this._xscale += 2; 
     } else { 
      delete this.onEnterFrame; 
     } 
    }; 
   } 
   break; 
 //=================================================================
    //***************效果6[见附录]*************** 


 //与效果5相近,但在遮罩物的尺寸及位置上要略加改动 
case 6 : 
   if (Math.random()<=0.5) { 
    for (i=0; i<45; i++) { 
     var p:MovieClip = mask.attachMovie(Rec, Rec+i, i); 
     p._width = 0; 
     p._height = Stage.height+10; 
     p._x = i*10; 
     p._y = Stage.height/2; 
     p.delay = i; 
     p.start_time = 0; 
     p.onEnterFrame = function() { 
      if (this.start_time 
       this.start_time += 3; 
      } else if (this._xscale<30) { 
       this._xscale += 2; 

      } else { 
       delete this.onEnterFrame; 
      } 
     }; 
    } 
   } else { 
    for (i=0; i<35; i++) { 
     var p:MovieClip = mask.attachMovie(Rec, Rec+i, i); 
     p._width = Stage.width+10; 
     p._height = 0; 
     p._x = Stage.width/2; 
     p._y = i*10; 
     p.delay = i; 
     p.start_time = 0; 
     p.onEnterFrame = function() { 
      if (this.start_time 
       this.start_time += 3; 
      } else if (this._yscale<30) { 

       this._yscale += 2; 
      } else { 
       delete this.onEnterFrame; 
      } 
    }; 
    } 
   } 
   break;
 //=================================================================

   //***************效果7[见附录]*************** 



 //复制长条,均放在舞台外的上方,并使Y坐标有所差异,向下运动
case 7 : 
   for (i=0; i<40; i++) { 
    var p:MovieClip = mask.attachMovie(Rec, Rec+i, i); 
    p._width = 10; 
    p._height = Stage.height+50; 
    p._x = p._width/2+i*p._width; 
    p._y = -p._height+Math.random()*50; 
    p.onEnterFrame = function() { 
     if (this._y 
      this._y += 20; 
     } else { 
      delete this.onEnterFrame; 
     } 
    }; 
   } 
   break; 
 } 
 }

 

 

Flash充电1: MovieClip.setMask 方法 mc.setMask(mask:Object): 使参数 mask 中的影片剪辑成为 mc 的遮罩层。

Flash充电2: 条件运算符(三目运算) ? :格式:expression1 ? expression2 : expression3
例如:
var x:Number = 5;
var y:Number = 10;
var z = (x < 6) ? x: y;
trace (z);
// returns 5

附录:

效果1:



效果2:



效果3:



效果4:



效果5



  

效果6:



效果7:

 

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