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[ios]自定义圆形滑动条-ios升级日记1

    博客分类:
  • ios
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学习下自定义控件。从开源项目中挖了一个 理解模仿了一个

 

主要理解了下为什么不适用顺时针绘制。(当然也可以)




 

=====================================================

 //绘制角为逆时针的

    //界面角为顺时针的所以 绘制角度=360-界面(计算)角

    

    //为什么不使用顺时针绘制

    //不论顺时针逆时针 都可以得出 360-计算角=绘制角

    //如果用顺时针,则绘制角与实际大小成反比 既 计算角270度时,绘制角为90 实际绘制270度。此时成反比不利于计算

    //如果用逆时针,则绘制角与实际大小成正比 既 计算角270度时,绘制角为90 实际绘制90度。利于计算

=====================================================

代码如下

 

//
//  PLCircle.m
//  DrawCirclePercent
//
//  Created by liu poolo on 14-4-1.
//  Copyright (c) 2014年 liu poolo. All rights reserved.
//

#define ToRad(deg) 		( (M_PI * (deg)) / 180.0 )
#define ToDeg(rad)		( (180.0 * (rad)) / M_PI )
#define SQR(x)			( (x) * (x) )

#import "PLCircle.h"
@interface PLCircle(){
    int radius;

}
@end

@implementation PLCircle

- (id)initWithFrame:(CGRect)frame
{
    radius=80;
    self.angle=0;
    self = [super initWithFrame:frame];
    if (self) {
        // Initialization code
        self.backgroundColor=[UIColor clearColor];
    }
    return self;
}

-(void)drawRect:(CGRect)rect{

    [super drawRect:rect];
    

    CGContextRef ctx=UIGraphicsGetCurrentContext();

    //绘制背景
    
    CGContextAddArc(ctx, CGRectGetMidX(self.frame), CGRectGetMidY(self.frame), radius, 0, M_PI*2, 1);
    
    [[UIColor blackColor] setStroke];
    
    CGContextSetLineWidth(ctx, PL_SLIDER_BG_LINE_WIDTH);
    
    CGContextSetLineCap(ctx, kCGLineCapButt);
    
    CGContextDrawPath(ctx, kCGPathStroke);
    
    //绘制Mask 遮掩层 用于获取圆环选区
    
    UIGraphicsBeginImageContext(CGSizeMake(PL_SLIDER_WIDTH, PL_SLIDER_WIDTH));
    
    CGContextRef imgCtx=UIGraphicsGetCurrentContext();
    
    CGContextAddArc(imgCtx, PL_SLIDER_WIDTH/2, PL_SLIDER_WIDTH/2, radius, 0, ToRad(self.angle), 0);
    

    
    //The clockwise parameter determines the direction in which the arc is created; the actual direction of the final path is dependent on the current transformation matrix of the graphics context. For example, on iOS, a UIView flips the Y-coordinate by scaling the Y values by -1. In a flipped coordinate system, specifying a clockwise arc results in a counterclockwise arc after the transformation is applied.
    
    
    //这是说,方向实际由graphics context的变换矩阵决定。比如在UIView中,Y轴被翻转之后,顺时针的将会变成逆时针的。所以你需要检查你实验用的环境中具体采取了什么变换。
    
    //1与0 默认1 是顺时针 但是用到UIView之中后 1是逆时针
    
    //绘制角为逆时针的
    //界面角为顺时针的所以 绘制角度=360-界面(计算)角
    
    //为什么不使用顺时针绘制
    //不论顺时针逆时针 都可以得出 360-计算角=绘制角
    //如果用顺时针,则绘制角与实际大小成反比 既 计算角270度时,绘制角为90 实际绘制270度。此时成反比不利于计算
    //如果用逆时针,则绘制角与实际大小成正比 既 计算角270度时,绘制角为90 实际绘制90度。利于计算
    
    
    CGContextSetShadowWithColor(imgCtx, CGSizeMake(0, 0), self.angle/20, [UIColor grayColor].CGColor);
    
    CGContextSetLineWidth(imgCtx, PL_SLIDER_LINE_WIDTH);
    CGContextDrawPath(imgCtx, kCGPathStroke);
    

    //保存context到图片掩盖层
    CGImageRef mask = CGBitmapContextCreateImage(UIGraphicsGetCurrentContext());

    UIGraphicsEndImageContext();
    
    //获得切割后的Context
    CGContextSaveGState(ctx);
    
    CGContextClipToMask(ctx, self.bounds, mask);
    
    CGImageRelease(mask);
    
    
    //绘制渐变
    CGFloat components[8] = {
        0.78, 0.80, 0.82, 1.0,     // 开始色
        0.05, 0.05, 0.05, 1.0 };   // 结束色
    //可配置4的倍数 配置改变时需要修改CGGradientCreateWithColorComponents最后的参数
    
    CGColorSpaceRef baseSpace=CGColorSpaceCreateDeviceRGB();
    CGGradientRef gradient =CGGradientCreateWithColorComponents(baseSpace, components, NULL, 2);
    CGColorSpaceRelease(baseSpace);
    baseSpace=NULL;
    
    //绘制渐变
    CGPoint startPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMinY(rect));
    CGPoint endPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxY(rect));
    
    //绘制渐变
    CGContextDrawLinearGradient(ctx, gradient, startPoint, endPoint, 0);
    CGGradientRelease(gradient), gradient = NULL;
    
    CGContextRestoreGState(ctx);

    [self drawTheHandle:ctx];
    
    
}



#pragma mark - UIControl Override -

/** Tracking is started **/
-(BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event{
    [super beginTrackingWithTouch:touch withEvent:event];
    
    //We need to track continuously
    return YES;
}

/** Track continuos touch event (like drag) **/
-(BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event{
    [super continueTrackingWithTouch:touch withEvent:event];
    
    //Get touch location
    CGPoint lastPoint = [touch locationInView:self];
    
    //Use the location to design the Handle
    [self movehandle:lastPoint];
    
    //Control value has changed, let's notify that
    [self sendActionsForControlEvents:UIControlEventValueChanged];
    
    return YES;
}

/** Track is finished **/
-(void)endTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event{
    [super endTrackingWithTouch:touch withEvent:event];
    
}


/** Draw a white knob over the circle **/
-(void) drawTheHandle:(CGContextRef)ctx{
    
    CGContextSaveGState(ctx);
    
    //I Love shadows
    CGContextSetShadowWithColor(ctx, CGSizeMake(0, 0), 3, [UIColor blackColor].CGColor);
    
    //Get the handle position
    CGPoint handleCenter =  [self pointFromAngle: self.angle];
    
    //Draw It!
    [[UIColor colorWithWhite:1.0 alpha:0.7]set];
    CGContextFillEllipseInRect(ctx, CGRectMake(handleCenter.x, handleCenter.y, PL_SLIDER_LINE_WIDTH, PL_SLIDER_LINE_WIDTH));
    
    CGContextRestoreGState(ctx);
}


#pragma mark - Math -

/** Move the Handle **/
-(void)movehandle:(CGPoint)lastPoint{
    
    //Get the center
    CGPoint centerPoint = CGPointMake(self.frame.size.width/2, self.frame.size.height/2);
    
    //Calculate the direction from a center point and a arbitrary position.
    float currentAngle = AngleFromNorth(centerPoint, lastPoint, NO);
    NSLog(@"currentAngle:%f ToRad(self.angle):%f",currentAngle,ToRad(self.angle));
    int angleInt = floor(currentAngle);
    
    //Store the new angle
    self.angle = 360 - angleInt;
//      self.angle = angleInt;
    //Update the textfield
//    int result=self.angle*size/360;
//    _textField.text =  [NSString stringWithFormat:@"%d", result];
    
    //Redraw
    [self setNeedsDisplay];
}

/** Given the angle, get the point position on circumference **/
-(CGPoint)pointFromAngle:(int)angleInt{
    
    //Circle center
    CGPoint centerPoint = CGPointMake(self.frame.size.width/2 - PL_SLIDER_LINE_WIDTH/2, self.frame.size.height/2 - PL_SLIDER_LINE_WIDTH/2);
    
    //The point position on the circumference
    CGPoint result;
    result.y = round(centerPoint.y + radius * sin(ToRad(-angleInt))) ;
    result.x = round(centerPoint.x + radius * cos(ToRad(-angleInt)));
    
    return result;
}

//Sourcecode from Apple example clockControl
//Calculate the direction in degrees from a center point to an arbitrary position.
static inline float AngleFromNorth(CGPoint p1, CGPoint p2, BOOL flipped) {
    CGPoint v = CGPointMake(p2.x-p1.x,p2.y-p1.y);
    float vmag = sqrt(SQR(v.x) + SQR(v.y)), result = 0;
    v.x /= vmag;
    v.y /= vmag;
    double radians = atan2(v.y,v.x);
    result = ToDeg(radians);
    return (result >=0  ? result : result + 360.0);
}


@end

 

 

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